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CubeEvil4 v0.99.5 Release Candidate
Release Candidate Hotfix 5
Important
Due to the new update feature within the app—which establishes an internet connection to GitHub to check for a newer version—Android may display a Google Play Protect warning. This warning is completely harmless.
Fixed
- 60 FPS: fog banks no longer light up for a moment now and then (fog, rain and snow particles that wrap around the camera).
- Dynamic resolution goes back up again once the picture runs steadily (after about 10 seconds, up to its highest level); before, it only went down, with OpenGL ES and Vulkan.
- Salazar’s tower: after loading an instant save below the lift, the lift waits at its lower stop again instead of only its “Use” prompt.
- Random items: items dealt onto crates and shelves now rest on them instead of hovering above.
Changed
- Vulkan: the GPU starts each picture without waiting for the screen first.
- Vulkan: after the first start the app builds the pipelines of all rooms in the background (about a minute), so a room no longer stutters on its first visit.
Known issues
- Vulkan (experimental): in the first minutes after installing, while the pipelines are still being built in the background, a scene can stutter the first time it appears. Vulkan needs Android 10 or later.
- Infinite health does not stop the instant deaths of some attacks (chainsaw, grabs, boulders).
- Invisibility: bosses and scripted attacks still happen.
- Player characters other than Leon (Ada, HUNK, Krauser, Wesker) are not made for the main game: bugs will occur with them.
- Cutscenes keep their letterbox with the picture format “4:3”.
- Debug build’s discs: Ashley can walk through the armor statues (the prototype’s data has no collision there).