Skip to content

CubeEvil4 v0.99.7 Release Candidate

Choose a tag to compare

@Andiweli Andiweli released this 10 Nov 00:29
· 92 commits to master since this release

Release Candidate Hotfix 7

Note

Last update removed the automatic update feature, which had triggered a notification from PlayProtect for some users. Instead, you will simply see an update notification, allowing you to download and install the new update yourself.

New

  • Touch buttons can show icons (a symbol for what each button does, in dark brown and gold): switch between RE (icons) and GC (labels, the previous look) with the style button in the touch editor or in App menu → Controls → Button style.

Changed

  • RE (icons) is the new default look of the touch controls; GC keeps the previous look, and saved layouts stay as they are.
  • In the RE style, latched L, R and B show a gold ring.
  • RetroTouch updated to 1.0.0-beta.10.

Fixed

  • Imported saves (.gci from Dolphin or a GameCube) keep their progress in every room now. Until now the import lost most rooms’ progress and mixed up a few rooms, so the Garrador in the castle prison could stay on his chains for good, the prison key could be missing or the screen stayed grey after loading (for example at the castle gate). Saves already imported with an older version are mended when you load them.
  • A save made in the app after loading such an import: the Garrador in the castle prison comes free again.
  • Exported saves (.gci) now load in Dolphin or on a GameCube with every room’s progress.
  • Vulkan: the blurred edge of the rifle scope costs the graphics chip much less. On weak GPUs (for example a Mali-G52) aiming through the scope dropped to 12–20 FPS.
  • The touch move stick no longer needs to be pushed almost to its ring: Leon starts walking after a short push.

Known issues

  • 60 FPS (experimental): big torch flames can still flicker now and then.
  • Vulkan (experimental): right after installing, while the pipelines are still being built in the background, and in places the app’s list does not know yet, a scene can stutter the first time it appears. Vulkan needs Android 10 or later.
  • Infinite health does not stop the instant deaths of some attacks (chainsaw, grabs, boulders).
  • Invisibility: bosses and scripted attacks still happen.
  • Player characters other than Leon (Ada, HUNK, Krauser, Wesker) are not made for the main game: bugs will occur with them.
  • Cutscenes keep their letterbox with the picture format “4:3”.
  • The sound can have a short gap now and then (shots, the ending movie on some devices).
  • Debug build’s discs: Ashley can walk through the armor statues (the prototype’s data has no collision there).
  • A resolution higher than the GPU manages (for example 3.5x or 4x on a Mali-G57) slows the whole game down and makes the sound crackle: use Dynamic or the level the benchmark found.
  • A save that was imported with an older version and then saved again in the app keeps the mixed-up rooms (apart from the Garrador): import the original .gci again to get them back.