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Changes & Bug Fixes
This page describes changes made to the default behavior of the code. This will be mostly bug fixes. We try to keep changes to a minimum. This list contains all changes that will affect the default behavior.
In vanilla ZH, a laser beam always moves along with the shooter's firebone, but the Muzzle particle system will stay in place. This has been changed. The muzzle particle system will now always move with the shooter's firebone along with the laser beam.
Transports with HelixContain and fireports, now have their passenger correctly fire from the Firepoint bones
Note: This requires the transport to have the FIREPOINTXX bones. It is not enough to put them on a portable Bunker object.
To avoid helicopters randomly dying via a chain reaction, we changed the conditions when "VehicleCrashesIntoNonBuildingWeaponTemplate" is fired. This wepaon should be triggered when an object (i.e. a dying helicopter) crashes into a ground vehicle, but it often triggers already mid air if the object collides with airborne projectiles, lasers or dummy objects. We changed the default behavior to ignore airborne collissions.
Changed conditions for VehicleCrashesIntoNonBuildingWeaponTemplate to be fired on non-airborne collissions only. Added new parameter to restore default behavior
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VehicleCrashWeaponAllowAirborne = No- (restores default behavior to also trigger VehicleCrashesIntoNonBuildingWeaponTemplate on airborne collissions. Not Recommended)
(Module: JetAIUpdate) Aircraft with VTOL behavior (NeedsRunway = No in JetAIUpdate) were turning the wrong way when reloading ammo in their parking spot. This is fixed.
Fixed issue in SpectreGunshipDeploymentUpdate causing the gunship to get selected for every player. The gunship is now selected for the controlling player only.