Material design components (inspired by Google Material Design) for iOS, written in Swift
Please feel free to make pull requests.
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Highly customizable
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Complete examples
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Supports
@IBDesignable
to live-render the component in the Interface Builder -
By supporting
@IBInspectable
, the class properties can be exposed in the Interface Builder, and you can edit these properties in real time. -
MKButton: floating action button, raised button, flat button, ripple effect
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MKTextField: ripple effect, floating placeholder
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MKTableViewCell
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MKLabel
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MKImageView
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MKLayer
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MKColor
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MKActivityIndicator
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MKRefreshControl
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MKNavigationBar
- There are 3 types of main buttons:
Floating Action Button
,Raised Button
,Flat Button
- Customizable attributes: color, ripple location, animation timing function, animation duration...
let button = MKButton(frame: CGRect(x: 10, y: 10, width: 100, height: 35))
button.maskEnabled = true
button.rippleLayerColor = UIColor.MKColor.LightGreen
- Single-line text field
- Floating placeholder
- Ripple Animation
- Customizable attributes: color, ripple location, bottom border, animation timing function, animation duration...
textField.floatingPlaceholderEnabled = true
textField.placeholder = "Description"
textField.layer.borderColor = UIColor.MKColor.Green.CGColor
textField.rippleLayerColor = UIColor.MKColor.LightGreen
- Customizable attributes: color, ripple location, animation timing function, animation duration...
var cell = tableView.dequeueReusableCellWithIdentifier("MyCell") as MyCell
cell.rippleLayerColor = UIColor.MKColor.Blue
- Customizable attributes: color, height
var refreshControl = MKRefreshControl()
refreshControl.addToScrollView(tableView) { [weak self] in
self?.tableViewRefresh()
}
refreshControl.beginRefreshing()
Important: because MKRefreshControl observes changes in contentOffset
of the scrollView it is added to, before the scrollView is deinitialized, you must call recycle
to remove the observer.
deinit {
refreshControl.recycle()
}
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Customizable attributes: color, ripple location, animation timing function, animation duration...
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Play ripple animation whenever you want by calling
animateRipple
method or by settinguserInteractionEnabled = true
ripple animation will be played when the label/image view is tapped -
Easy to customize UIBarButtonItem or UITabBarButton by using MKLabel or MKImageView
// customize UIBarButtonItem by using MKImageView
let imgView = MKImageView(frame: CGRect(x: 0, y: 0, width: 44, height: 32))
imgView.image = UIImage(named: "uibaritem_icon.png")
imgView.userInteractionEnabled = true
let rightBarButton = UIBarButtonItem(customView: imgView)
self.navigationItem.rightBarButtonItem = rightBarButton
A subclass of CALayer.
Important: because MKLayer observes changes in bounds
and cornerRadius
of the superLayer/View it is made from, before the superLayer/View is deinitialized, you must call recycle
to remove the observers.
deinit {
mkLayer.recycle()
}
A category for UIColor that adds some methods to get flat colors designed by Google
// get color from UIColor
let lightBlueColor = UIColor.MKColor.LightBlue
A custom UINavigationBar which supports elevation and adding a tint above itself
- Customizable attributes: color, dark color, elevation, shadow opacity, tint color...
- Set the class of the navigation bar in the storyboard designer to MKNavigationBar and set the custom properties
On/off switches toggle the state of a single settings option. The option that the switch controls, as well as the state it’s in, should be made clear from the corresponding inline label. Switches take on the same visual properties of the radio button.
.package(url: "https://github.com/ApolloZhu/MaterialKit.git",
.upToNextMinor(from: "0.6.6")),
pod 'MaterialKit', :git => 'https://github.com/ApolloZhu/MaterialKit.git'
- Copying all the files into your project
- Using submodule
- iOS 8.0+
- Xcode 8.0+
MaterialKit is released under the MIT license. See LICENSE for details.