This demo implements a core gameplay loop where players control a 2D character and generate "action shadows" that replicate their movements. The shadows don’t just interpolate positions—they recreate inputs (movement/jumps) with independent physics, providing a more realistic and interactive replication experience.
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This demo implements a core gameplay loop where players control a 2D character and generate "action shadows" that replicate their movements. The shadows don’t just interpolate positions—they recreate inputs (movement/jumps) with independent physics, providing a more realistic and interactive replication experience.
Assassin0740/UnityShadowReplay2D
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This demo implements a core gameplay loop where players control a 2D character and generate "action shadows" that replicate their movements. The shadows don’t just interpolate positions—they recreate inputs (movement/jumps) with independent physics, providing a more realistic and interactive replication experience.
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