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BWM801 : multi-threaded cross-platform application engine

Brian W. Mulligan (mailto:bwmulligan@astronaos.com)

This is version 1.0

Linux:

prerequisites:

  • gnu-c++
  • X11 (libX11-devel) # window system
  • Mesa (mesa-libGL-devel and mesa-libGLU-devel) # OpenGL library
  • mesa GLU () # gl utilities library
  • freetype (freetype-devel) : font library
  • ftgl (ftgl-devel) : API to use freetype with opengl
  • libpng (libpng-devel) : API for reading and writing PNG files.

preparing for configure:

mkdir m4
libtoolize
aclocal
autoconf
automake --add-missing
autoreconf

configuring:

NOTE: you can use general standard configure options. e.g. use --prefix= to define the installation path

     ./configure

compiling & install:

make 
make install

running

  • make sure that you are in the directory where your user shared library has been created
  • make sure that libbwm801.la is in your LD_LIBRARY_PATH or the current directory
  • make sure that bwm801-launcher is in your PATH
bwm801-launcher

Windows (using Visual Studio)

compiling:

  • Open solution (BWM801.sln) in Visual Studio
  • Build

running

  • Place bwm801-launcher.exe, bwm801.dll, your user dll (e.g. bwm801-user-template.dll) in a single folder
  • Any data files in that folder or approiate locations
  • Lauch bwm801-launcher.exe