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arcadia Added new files quests.cpp and quest.h to handle quests!
basic Made undeath contagious (depending on rule settings, of course):
fracas Made undeath contagious (depending on rule settings, of course):
havilah Made undeath contagious (depending on rule settings, of course):
kingdoms Made undeath contagious (depending on rule settings, of course):
smoketest New version of smoketest with a --continue option. Make sure that you…
standard fixed 14 changed name of iteration variable.
CHANGELOG Added list of changes from 5.0.0 => 5.1.0
CHANGELOG_4 * moved old changes (up to 4.0.10i) to CHANGELOG_4.
CREDITS Added Bradley's world editing code, and updated the CHANGELOG and CRE…
GAMEMASTER Updated the GAMEMASTER file for at least some of the v5 changes.
LICENSE Bunches of small fixes
Makefile Added new files quests.cpp and quest.h to handle quests!
README No commit message
TODO Added some gamedefs to allow for an incremental tax income based on w…
alist.cpp Added ARegion::DeduplicateUnitList() and made all the places where
alist.h Put some doxygen comments into alist.h and alist.cpp. Also fixed a bu…
aregion.cpp When looking for the nearest city, remember to check if this is a city!
aregion.h Added ARegion::DeduplicateUnitList() and made all the places where
army.cpp Made undeath contagious (depending on rule settings, of course):
army.h Made undeath contagious (depending on rule settings, of course):
astring.cpp always use delete[] when memory was allocated with new[]
astring.h eliminate unused member variable
battle.cpp Removed some debugging text
battle.h Initial bit of Tzarg's changes. There's a lot of them.
economy.cpp Fix for last commit where leaders were being removed from all units!
edit.cpp Made region editing display the region number.
faction.cpp Units on guard can always be seen (although faction affiliation may
faction.h Added new files quests.cpp and quest.h to handle quests!
fileio.cpp Added new files quests.cpp and quest.h to handle quests!
fileio.h Added a bunch of consts in appropriate places to make gcc 4 happy.
game.cpp Added code to the Havilah branch to balance summonable creatures.
game.h Made undeath contagious (depending on rule settings, of course):
gamedata.cpp Added AEGS, STAH, BKEX, HLYS and CNSR to the items shown in combat re…
gamedata.h Changed the ships in the code based on atlantisdev discussions.
gamedefs.cpp * imported changes from sbaillie (sf-svn 641):
gamedefs.h Made undeath contagious (depending on rule settings, of course):
gameio.cpp * imported changes from sbaillie (sf-svn 641):
gameio.h Initial revision
genrules.cpp Fix the example given for the SPOILS command
helper.h Changes to allow genrules to function
i_rand.cpp Hunted down the last bastions of 2 and 3 space indentation
i_rand.h * imported changes from sbaillie (sf-svn 641):
i_std.h * imported changes from sbaillie (sf-svn 641):
items.cpp Fix for last commit where leaders were being removed from all units!
items.h Added some flexibility to monster summoning and escape chances:
main.cpp Added game end condition to Havilah, and times article generation for
market.cpp * imported changes from sbaillie (sf-svn 641):
market.h Hunted down the last bastions of 2 and 3 space indentation
modify.cpp Added code to the Havilah branch to balance summonable creatures.
monthorders.cpp Added code to cope with START_CITIES_EXIST being false:
npc.cpp Removed some unused variables as reported by gcc 4.7.0
object.cpp Fix to use the correct faction's showunitattitudes flag.
object.h Reworked movement so that ship movement and regular movement happen
orders.cpp Fix to allow fleet mergers via JOIN while at sea.
orders.h Fix to allow fleet mergers via JOIN while at sea.
parseorders.cpp fixes suggested by ennorehling; issue: 11 (#11)
production.cpp * imported changes from sbaillie (sf-svn 641):
production.h Hunted down the last bastions of 2 and 3 space indentation
quests.cpp Changes needed to allow Atlantis to compile for Windows XP under
quests.h Changes needed to allow Atlantis to compile for Windows XP under
runorders.cpp Removed the pre-movement drowning check (why was there one anyway?)
shields.cpp Two small bugfixes.
shields.h Hunted down the last bastions of 2 and 3 space indentation
skills.cpp Added a fix for when MAGE_NONLEADERS is active, but SKILL_LIMIT_NONLE…
skills.h * imported changes from sbaillie (sf-svn 641):
skillshows.cpp Tidied up some summoning code to be more easily tweakable.
specials.cpp Made undeath contagious (depending on rule settings, of course):
spells.cpp Fix for segmentation fault on parsing "CAST TRNS" with no item code.
spells.h Added DEMOLISH quests.
template.cpp Hunted down the last bastions of 2 and 3 space indentation
unit.cpp Removed the pre-movement drowning check (why was there one anyway?)
unit.h Removed the pre-movement drowning check (why was there one anyway?)

README

Atlantis Source Code README

Copyright 1998-2001 Geoff Dunbar

This distribution of the Atlantis source code purposefully comes with
only this file as documentation. Please visit the Atlantis Project Home
Page (http://www.prankster.com/project) for full documentation.

The Atlantis source code is released under the terms of the file
LICENSE.txt, which should be in the same directory as this file. If the
license file is not present, please delete the source code, and retrieve the
official release from the Atlantis Development Egroup at
http://groups.yahoo.com/group/atlantisdev/
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