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Blockbench .geo files are read by WSEE, and the data is parsed. .geo files describe how bones are nested, where cubes are relative to bones, and where textures are applied on cubes.
Generating the Resource Pack
Once the Blockbench file is read, this data can be used to construct a Resource Pack. This is done by turning each bone in to its own item texture, creating a mapping of Bone Name -> Item ID, and reposition the bone within the new item so that it is centered. Centering the item is important for reasons that will be discussed below.