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procedurally generated terrain with light orbs in VR for a special topic NJIT class in 3D game dev

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Auxilinaut/spectral-slack

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Spectral Slack - A Procedural wanderer in VR

Justin Johnson

Professor Kehoe @ NJIT

NOTE This is NOT a working or complete project. It is also NOT in current development.

Libraries required (x64):
  • GLEW
  • GLFW
  • GLM
  • OpenVR
Instructions to run:

Make a VS2015 C++ project. Validate includes, libs, and linker inputs. Debug for x64.

Uses:

OpenVR seed project by Morgan McGuire. Terrain generation and light system setup by monovertex.

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procedurally generated terrain with light orbs in VR for a special topic NJIT class in 3D game dev

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