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Elijah Burshtein edited this page Jun 8, 2019 · 22 revisions

Relevant for mod version: Stellaris 2.3.*

Stellaris - Expanded Ideologies

This mod expands the flavor of Stellaris governments by adding new government flavors and personalities to match. The personalities don't demand the exact government type to be selected, but similar circumstances are required for both, so they should tend to appear together.

Each personality has unique diplomatic responses, and shares the generic diplomatic responses.

Personalities don't depend on authority, only on election type. Mods adding or changing authorities should still work correctly.

This mod doesn't add any gameplay or mechanics. This is purely a flavor mod that "does nothing". If you're looking for mods that modify gameplay, try Ethics, Civics and Traditions Rebuild by petruxa . It covers pretty much all the governments and personalities added by Expanded Ideologies, while also changing how they play.

Keep in mind that governments and personalities can be incompatible with certain civics. For example, an anarchy cannot have a police state. A welfare state cannot be a meritocracy. etc.

Governments added:

Capitalist Anarchy

Authority:		Democratic / MegaCorp
Required Ethics:	Egalitarian, Pacifist/Fanatic Pacifist
Required Civics:	Beacon of Liberty / Free Traders
Note: 			For owners of the "MegaCorp" DLC, Capitalist Anarchy is a MegaCorp type. The normal non-MegaCorp government is disabled.

This society is comprised of many private entitites of various sizes interacting voluntarily with each other in an environment with no single centralized regulatory or governing body.

Corporatocracy

Authority:		Oligarchic
Required Ethics:	Authoritarian/Fanatic Authoritarian, Materialist/Fanatic Materialist
Required Civics:	Mining Guilds or Merchant Guilds
Note: 			Disabled by "MegaCorp" DLC - the default MegaCorp covers this type of government

This government has strong corporate lobbies dictating the laws and decisions of the government, effectively making it a corporate oligarchy.

Socialist Democracy

Authority:		Democratic
Required Ethics:	Pacifist/Fanatic Pacifist, Fanatic Egalitarian
Required Civics:	Beacon of Liberty, Idealistic Foundation

This government is an extensive welfare state with equal access to necessities paid for by taxation.

Communist Dictatorship

Authority:		Oligarchic or Dictatorial
Required Ethics:	Authoritarian/Fanatic Authoritarian, Materialist/Fanatic Materialist 
Required Civics:	Police State

This government is a totalitarian communist regime, with one ruling party, extensive state surveillance, and central planning of the economy.

Nationalistic Expansionists

Authority:		Oligarchic or Dictatorial
Required Ethics:	Authoritarian/Fanatic Authoritarian, Xenophobe/Fanatic Xenophobe, Militarist/Fanatic Militarist
Required Civics:	Nationalistic Zeal
Note:			Differs from Fascist Dictatorship by weights based on other civics

This government is a totalitarian fascist regime, with one ruling party, extensive nationalistic zeal, and institutionalized xenophobia.

Fascist Dictatorship

Authority:		Dictatorial
Required Ethics:	Authoritarian/Fanatic Authoritarian, Xenophobe/Fanatic Xenophobe, Militarist/Fanatic Militarist  
Required Civics:	Nationalistic Zeal
Note:			Differs from Nationalistic Expansionists by weights based on other civics

This government is a totalitarian fascist dictatorship, focused on its military strength and societal order.

Crusader Kingdoms

Authority:		Imperial
Required Ethics:	Fanatic Authoritarian, Spiritualist/Fanatic Spiritualist 
Required Civics:	Feudal Society

This government is an imperial hierarchical monarchy of kings, dukes, counts, and barons. It is plagued with devious plots and religious struggles.

Holy Imperium

Authority:		Imperial
Required Ethics:	Spiritualist/Fanatic Spiritualist, Authoritarian/Fanatic Authoritarian, Xenophobe/Fanatic Xenophobe 
Required Civics:	Imperial Cult

This government is ruled by a "God Emperor" with great zeal. It distrusts external influences and suffers not the xeno to live.

Personalities added:

Peaceful Libertarians

Elections: 				Democratic
Required Ethics:			Pacifist/Fanatic Pacifist, Egalitarian
Required Civics:			Beacon of Liberty

Peaceful Libertarians care deeply about personal freedoms and liberty. They are anti-interventionist and do not wish to subjugate others.

Profiteers

Elections: 				Oligarchic
Required Ethics:			Materialist/Fanatic Materialist, Authoritarian/Fanatic Authoritarian
Required Civics:			Mining Guilds or Merchant Guilds or Corporate Dominion

Profiteers are profit oriented, and have no qualms about using violent conquest as yet another tool to expand their market share.

Welfare State

Elections: 				Democratic
Required Ethics:			Pacifist/Fanatic Pacifist, Fanatic Egalitarian
Required Civics:			Idealistic Foundation

The Welfare State is concerned primarily with providing equal access to basic necessities for its people, and treating them as equally as possible. For better or for worse.

Revolutionary Council

Elections: 				Oligarchic
Required Ethics:			Materialist/Fanatic Materialist, Authoritarian/Fanatic Authoritarian
Required Civics:			Police State

The Revolutionary Council sees to the perpetuation of the revolution. The workers must rise up against their oppressors. And if they don't want to, they will make them.

Worker's Senate

Elections: 				Oligarchic
Required Ethics:			Militarist/Fanatic Militarist, Authoritarian/Fanatic Authoritarian
Required Civics:			None

The Worker's Senate is in charge of protecting the living space of its people. Sometimes they try to protect land that isn't theirs... Yet.

Xenophobic Warmongers

Elections: 				Oligarchic
Required Ethics:			Militarist/Fanatic Militarist, Authoritarian/Fanatic Authoritarian
Required Civics:			None

Xenophobic Warmongers care only for themselves and view others as hurdles to overcome to achieve their own greatness.

Religious Crusaders

Elections: 				None
Required Ethics:			Spiritualist/Fanatic Spiritualist, Authoritarian/Fanatic Authoritarian, Xenophobe/Fanatic Xenophobe
Required Civics:			None

Religious Crusaders seek to manifest their destiny as the lords of the galaxy. Whether by conquest or subjugation, they will march on the galaxy.

Proud Xenophobes

Elections: 				None
Required Ethics:			Spiritualist/Fanatic Spiritualist, Fanatic Authoritarian
Required Civics:			None

Proud Xenophobes are distrustful, hateful, and of course, proud. More importantly, they do not suffer the xeno to live in their empire.