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Compatibility
Expanded Ideology is save game compatible. Reformed governments will switch over to their appropriate type. However, it is recommended to start a new game.
You only need to start a new game if you really care about the minor chance an AI empire will generate with one of the modded governments and personalities, or if you've enabled another mod that warrants a new game.
Removing Expanded Ideologies from existing saves will turn all personalities from this mod into Despicable Neutrals, and will turn all governments from this mod to blank governments. This is not recommended, but will technically still work.
Does not require any DLC, works with all DLC. Utopia optional, but highly recommended.
Expanded Ideologies doesn't override any files and will never override any files, to maintain maximum compatibility with other mods.
- Any mods that add or modify other features, unrelated to governments and personalities.
- Graphical mods
- Interface mods
- Sound mods
- Localization mods - Note this mod still only supports English.
- Mods that override vanilla government, civics, personality files, etc.
- Mods that implement personality or government specific features such as special edicts or policies - Probably won't support the personalities and governments added by Expanded Ideologies.
- Mods that add new authorities. Governments require specific authorities. New authorities added by other mods will not trigger this mod's governments. Personalities will continue working properly, as those only depend on Election Type (For reference: Democracies use Democratic, Oligarchy and Dictatorship use Oligarchic, and Imperial uses None)
- More AI Personalities - This mod's personalities still get added correctly, but the governments added by Expanded Ideologies still heavily favor the personalities added by Expanded Ideologies. I personally recommend this mod.
- Socialist State - Clashing views on what is "Socialist". This mod's "Communist" government is authoritarian, while the Socialist State mod's Communism is egalitarian. However, both can co-exist and will work properly. Even the policies and gameplay mechanics added by Socialist State should work properly.
- Pony Mod - Does not add governments or personalities. Expanded Ideologies' personalities and governments apply normally.
- Pony Stuff - Same as above, despite their differing content on ponies.
- None yet
- Ethics, Civics and Traditions Rebuild - This mod overrides vanilla files and introduces brand new ethics and civics systems. These are not compatible with this mod, and will not work. Plus, practically all governments added by Expanded Ideologies are covered by this mod. However, if you have already started a game with both enabled, you should keep both enabled for that game.
Please report mod incompatibilities directly on the Workshop page, either by discussion or comment