Skip to content

Releases

NoXCore-Mac 0.1.2

Choose a tag to compare

@Avrutskiy Avrutskiy released this 11 Nov 10:46
692f268

This Apple Silicon release includes the upstream sync. PR #2

  • XWIS game listings handle failed or unanswered connections more reliably. The login, chat, and game-list layouts fit their text and controls more closely.
  • HD mode fixes the dark strip beside NPC portraits and draws the realigned dialogue bar in HD.
  • Burning zombies awards campaign XP. Deep Delve fills warrior bars on join, removes armor quality rolls from shields, and keeps the Barrow King’s charge clear of walls.

Download NoXCore-macOS-arm64-0.1.2.zip and follow Mac-Setup.html. The app requires Apple Silicon, macOS 26 or later, and your own copy of the Nox game data. It is ad-hoc signed. Matching source with pinned dependencies and offline build instructions is included below.

NoXCore-Mac 0.1.1 — Game Mode and upstream fixes

Choose a tag to compare

@Avrutskiy Avrutskiy released this 10 Nov 20:31

Game Mode support and the latest published upstream fixes for Apple Silicon Macs.

Download NoXCore-macOS-arm64-0.1.1.zip, extract it, and open NoX Core.app. Requires Apple Silicon and macOS 26+, plus your own Nox game data. Setup instructions are attached as Mac-Setup.html.

Changes:

  • Opt into macOS Game Mode. Launch the app from Finder (or with open) and enter native full screen. macOS remembers if you previously disabled Game Mode for this app; re-enable it in Game Overlay if needed.
  • Include published upstream changes through 8629367: monster XP initialization, spell-book and XWIS follow-ups, NPC/shop portrait placement, and Deep Delve waypoint, summon, zombie-power and monster-awareness fixes.
  • Fix Metal shader generation for app-only builds with Metal tests disabled.

The pending upstream PR to award campaign XP when zombies are burned is not included. The notch/safe-area fix also remains separate; exclusive fullscreen on a notched display has a known layout/input limitation. Use windowed mode if affected (Game Mode requires native full screen).

Verified for this release: native ARM64 build, both startup/user-data tests, Game Mode bundle metadata, bundled mods matching the source, and strict app signature verification before packaging and after ZIP extraction. Live Game Mode activation and full gameplay were not re-tested for this release.

The app is ad-hoc signed, not Developer ID signed or notarized. No original game assets or optional HD packs are included. Matching source, verified dependency sources, offline build instructions, build information and SHA-256 checksums are attached. Engine, client and game-mode sources match upstream; Mac changes remain in Mac files and the Mac README/workflows.

NoXCore-Mac 0.1.0 — Initial release

Choose a tag to compare

@Avrutskiy Avrutskiy released this 10 Nov 14:34

Initial release of NoXCore-Mac for Apple Silicon, with the Mac implementation carried in one commit on top of upstream history.

The Mac implementation is isolated in macos/: startup, user data, Metal shaders, app packaging, build configuration and tests. Shared engine and client code match upstream NoX Core through 662a57d, including the saved-server editor and follow-up fixes.

Download NoXCore-macOS-arm64-0.1.0.zip, extract it, and follow Mac-Setup.html. Requires Apple Silicon and macOS 26+, plus your own Nox game data. No original game assets or optional HD packs are included. The app is ad-hoc signed, not Developer ID signed or notarized.

The notch/safe-area fix is not included. Exclusive fullscreen on a notched display has a known layout/input limitation; use windowed mode if content or pointer alignment is affected. The pending fix remains separate for upstream review.

Verified locally: native ARM64 build and bundle signature; startup and migration tests; Metal shader and atlas readback; 2× Retina SD/HD menus, settings switching and persistence after restart, editor startup and campaign startup. The source tree is identical to the validated main version, and the release executable is byte-identical to that tested build. These checks do not constitute full-campaign or broad multiplayer testing.

Matching source, verified dependency sources, offline build instructions, build information and SHA-256 checksums are attached.