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NoXCore-Mac 0.1.0 — Initial release

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@Avrutskiy Avrutskiy released this 10 Nov 14:34

Initial release of NoXCore-Mac for Apple Silicon, with the Mac implementation carried in one commit on top of upstream history.

The Mac implementation is isolated in macos/: startup, user data, Metal shaders, app packaging, build configuration and tests. Shared engine and client code match upstream NoX Core through 662a57d, including the saved-server editor and follow-up fixes.

Download NoXCore-macOS-arm64-0.1.0.zip, extract it, and follow Mac-Setup.html. Requires Apple Silicon and macOS 26+, plus your own Nox game data. No original game assets or optional HD packs are included. The app is ad-hoc signed, not Developer ID signed or notarized.

The notch/safe-area fix is not included. Exclusive fullscreen on a notched display has a known layout/input limitation; use windowed mode if content or pointer alignment is affected. The pending fix remains separate for upstream review.

Verified locally: native ARM64 build and bundle signature; startup and migration tests; Metal shader and atlas readback; 2× Retina SD/HD menus, settings switching and persistence after restart, editor startup and campaign startup. The source tree is identical to the validated main version, and the release executable is byte-identical to that tested build. These checks do not constitute full-campaign or broad multiplayer testing.

Matching source, verified dependency sources, offline build instructions, build information and SHA-256 checksums are attached.