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v0.2.0-beta
Pre-release
Pre-release
Second beta of Liberty Pro Max: Grand Theft Auto IV (PC 1.0.8.0) statically recompiled for Apple silicon, now on iPad and, experimentally, Apple TV.
No game data or code is included. Build it from your own copy:
- Mac, no Terminal: download Liberty.Pro.Max.Builder.zip below, open the Builder (the first time: right-click it, Open: it is not notarized yet), drop your game folder on it and press Build. It needs only Apple's Command Line Tools (it offers to install them) and also imports the Radio Restoration mod for the original 2008 radio.
- Mac, Terminal:
./install.sh "/path/to/Grand Theft Auto IV"; then./install-ios.sh TEAM_IDfor an iPad or./install-ios.sh --tv TEAM_IDfor an Apple TV. See the README.
New
- Liberty Pro Max Builder: a Mac app that builds the game from your GTAIV.exe without the Terminal or Homebrew: everything that is not the game's code comes with it, and only the code translated from your own copy is compiled, with Apple's compiler (about 5 minutes on an M3 Pro).
- iPad: the game on M-series iPads, with a settings screen (resolution, anti-aliasing, frame limit, shadows, reflections, field of view, all fixes) and the game's own icon. 60 fps indoors, 45–60 outdoors at 1792×1344 on an iPad Air (M4). One command builds, signs, installs and copies the game over the cable.
- Apple TV 4K (experimental): the same game built for tvOS, 60 fps at 1080p with SMAA. The A15 cannot sample DXT textures, so they are decoded on upload; keep the game's texture quality at its default to stay inside the 2.1 GB an app gets.
- Niko takes full damage. The game gives the player a third of a gun's damage and two thirds of melee and explosions; now he takes what anyone else does. A save's health over 200 (a trainer's) loads as 200. Both are switches in the launcher.
- Memory: draw-data buffers no longer stay at the size of the largest texture-loading frame; GPU memory is shown in the FPS report.
- Mac launcher: long notes wrap and the General tab fits all its rows.
- Fewer compile stutters: shader pipelines are built ahead on one background queue.
Known limits
- Linux and the Steam Deck are planned.
- iPad: no touch controls (a controller or a keyboard). Apple TV: no settings screen and no icon yet.
- No multiplayer.
- Only
GTAIV.exe1.0.8.0 is supported (the Steam Complete Edition can be downgraded with GTA Downgraders).
Built on x86recomp (this port's branch: Awis13/x86recomp@liberty), with fixes following FusionFix and ZolikaPatch.
Grand Theft Auto IV is a trademark of Take-Two Interactive Software. This project is not affiliated with or endorsed by Rockstar Games or Take-Two.