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Quick Start Guide
If this is your first foray into RTS editors we recommend you get started with running the editor and going through our editor basics tutorials:
Note: some of the tutorial screenshots may be outdated and not match the latest editor version, but the tutorial steps should still be largely unchanged.
- Tutorial 1–1: Creating A Unit
- Tutorial 1–2: Creating A Weapon
- Tutorial 1–3: Improving Things With Actors
- Tutorial 1–4: Writing Triggers In Lua
- Tutorial 1–5: Writing More Triggers In Lua
After you've finished up the tutorials, the next recommended stop would be to check out the Workshop Series and Demo Projects.
You'll want to slowly familiarize yourself with the data editor, which is used to build and modify basic game objects such as units, abilities, behaviors, weapons, and effects—all of which are touched on in the getting started tutorial series above.
- Data Overview
- Useful Data Parent Objects
- Data\Unit
- Data\Weapon
- Data\Ability
- Data\Effect
- Data\Behavior
- Data\Settings
Game logic is handled by Lua scripting. If this is your first time with Lua, don't be afraid! It's very easy to pick up, as far as scripting langauges go. We recommend you brush up on some Lua gotchas and stop by our style guide.
UI can be created with Lua scripting and directly with XML through the ui
tab of the data editor.
Last but not least you'll want to be aware of the editor's available debugging features.