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Road Rash Trilogy Recomp 0.50 - Public Test

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@BTr-RJ BTr-RJ released this 07 Nov 00:39
· 4 commits to main since this release

Initial public test of Road Rash Trilogy Recomp 0.50 for Windows x64.

A native launcher and ROM-free installer for Road Rash, Road Rash II and Road Rash 3. Games are generated and built locally from your compatible original Mega Drive / Genesis files, following the local-build distribution model used by RedBaron_Recomp.

Downloads

  • RoadRashTrilogyRecomp-0.50-Windows-x64.zip: standard installer; downloads pinned, checksum-verified SDK tools when needed.
  • RoadRashTrilogyRecomp-0.50-Windows-x64-offline.zip: includes the same verified SDK archives. Fully offline installation requires Microsoft C++ Build Tools to be installed already.
  • RoadRashTrilogyRecomp-0.50-source.zip: integration source, patches and documentation; excludes recordings and generated game code.
  • SHA256SUMS.txt: SHA-256 checksums for all three packages.

Both Windows installers include 18 Dean Harris remake tracks, with credits and track hashes. Original Mega Drive music remains selectable.

Install and play

  1. Extract the entire Windows installer ZIP into a dedicated folder.
  2. Open RoadRashTrilogyRecomp.exe and choose Install games.
  3. Select your original ROM folder(s) and an empty installation folder.
  4. Wait for verification and the local build, then open the installed launcher and press Play.

One, two or all three games may be installed. Original ROM folders are never modified. Standard installation can obtain Microsoft's signed C++ installer if needed, with Windows administrator consent.

Only the exact supported revisions are accepted: Road Rash (USA/Europe), Road Rash II (USA/Europe, RR206), and Road Rash 3 (USA/Europe). Japanese releases, other revisions, modified dumps and interleaved SMD files are unsupported. Renaming a file does not change compatibility. Exact SHA-256 values are in supported-roms.json.

Included

  • Sober dark English launcher, classic trilogy covers, revised RECOMP lettering and centered Play action.
  • Keyboard and controller mapping, video/CRT settings, soundtrack and effects controls, and local achievements.
  • Continuous scenery/vehicle scaling, road and marking corrections, and experimental 16:9 presentation in recognized single-player races.
  • Native game speed and simulation; menus, pause and original split screen keep their native presentation.

Validation and limits

27 Python tests, nine native test groups, queued keyboard/mapping UI QA, a clean RR1 installation and update in an accented path, and decoding/mixing of all 20 bundled music cues passed locally. Package manifests, complete file membership, ROM exclusion and SHA-256 checksums were audited.

This is an initial public test. Full campaign coverage, all physical controller models and first-time global C++ tool installation are not fully qualified. Network multiplayer is not implemented. No ROMs or generated game code are distributed.

See the installation guide, controls, and third-party notices. This independent fan project is not an official Electronic Arts or Sega release.