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Road Rash Trilogy Recomp 0.60 - Public Test
Road Rash Trilogy Recomp 0.60 — Public Test
Improvements over 0.50
- Automatic updater in the launcher: background checks for public test/stable releases, SHA-256 verified downloads, a separate build and runtime validation, persistent rollback/recovery and automatic reopening. Use Updates > Check for updates > Download and install. Checking alone does not install anything. Existing 0.50 installations need the 0.60 installer once to gain this feature.
- More stable approach and scaling of scenery, track obstacles, rival bikes and traffic, with fractional sprite coverage and fewer unnecessary source/bitmap changes.
- Corrected road-relative placement and stale hill geometry across climbs, descents and crests.
- Independent presentation enhancements for the original Road Rash II / Road Rash 3 local split-screen modes. Road Rash retains its alternating-player mode.
- Automatic campaign checkpoints after single-player races. Load with F1 or Player 1 R2 / RT, including after restarting the game.
- Verified bundled remake tracks loop at the musical ending and omit the common non-musical source outro. Original music remains selectable.
- Shader authors' artistic settings are preserved, with correct widescreen canvas aspect and authored 4:3 presentation.
- Fixed the empty generated C initializer behind the reported installer C2059 error.
The README comparisons now show synchronized original Mega Drive rendering versus 0.60, at normal speed, for all three games. The original panel uses this runtime's native raster renderer.
Downloads and installation
Download the standard Windows x64 installer or offline Windows x64 installer, extract the complete ZIP, and open RoadRashTrilogyRecomp.exe. Supply your own compatible original ROMs. Games are compiled locally; ROMs and generated game code are not distributed. Installers include the same 18 mapped Dean Harris remake recordings with credits and verified hashes. Fully offline installation still requires Microsoft C++ tools to be installed already.
Checkpoint compatibility and scope
Campaign states require the exact locally built executable and ROM that created them. Older 0.50/development states and states from a different rebuild are incompatible. Keep the old installation/state if needed; finishing a race in the new build creates a compatible checkpoint. Control preferences and achievements are separate from checkpoints.
This remains a Public Test. Full campaigns, every track/state, every physical controller and complete static execution coverage are not claimed. Widescreen remains experimental; network multiplayer is not included. Visual Studio 2022 is qualified; the exact reported MSVC 2019 toolchain was unavailable.
See the 0.60 release guide, installation guide and SHA256SUMS.txt. Version 0.50 downloads remain unchanged.
Road Rash Trilogy Recomp 0.50 - Public Test
Initial public test of Road Rash Trilogy Recomp 0.50 for Windows x64.
A native launcher and ROM-free installer for Road Rash, Road Rash II and Road Rash 3. Games are generated and built locally from your compatible original Mega Drive / Genesis files, following the local-build distribution model used by RedBaron_Recomp.
Downloads
- RoadRashTrilogyRecomp-0.50-Windows-x64.zip: standard installer; downloads pinned, checksum-verified SDK tools when needed.
- RoadRashTrilogyRecomp-0.50-Windows-x64-offline.zip: includes the same verified SDK archives. Fully offline installation requires Microsoft C++ Build Tools to be installed already.
- RoadRashTrilogyRecomp-0.50-source.zip: integration source, patches and documentation; excludes recordings and generated game code.
- SHA256SUMS.txt: SHA-256 checksums for all three packages.
Both Windows installers include 18 Dean Harris remake tracks, with credits and track hashes. Original Mega Drive music remains selectable.
Install and play
- Extract the entire Windows installer ZIP into a dedicated folder.
- Open RoadRashTrilogyRecomp.exe and choose Install games.
- Select your original ROM folder(s) and an empty installation folder.
- Wait for verification and the local build, then open the installed launcher and press Play.
One, two or all three games may be installed. Original ROM folders are never modified. Standard installation can obtain Microsoft's signed C++ installer if needed, with Windows administrator consent.
Only the exact supported revisions are accepted: Road Rash (USA/Europe), Road Rash II (USA/Europe, RR206), and Road Rash 3 (USA/Europe). Japanese releases, other revisions, modified dumps and interleaved SMD files are unsupported. Renaming a file does not change compatibility. Exact SHA-256 values are in supported-roms.json.
Included
- Sober dark English launcher, classic trilogy covers, revised RECOMP lettering and centered Play action.
- Keyboard and controller mapping, video/CRT settings, soundtrack and effects controls, and local achievements.
- Continuous scenery/vehicle scaling, road and marking corrections, and experimental 16:9 presentation in recognized single-player races.
- Native game speed and simulation; menus, pause and original split screen keep their native presentation.
Validation and limits
27 Python tests, nine native test groups, queued keyboard/mapping UI QA, a clean RR1 installation and update in an accented path, and decoding/mixing of all 20 bundled music cues passed locally. Package manifests, complete file membership, ROM exclusion and SHA-256 checksums were audited.
This is an initial public test. Full campaign coverage, all physical controller models and first-time global C++ tool installation are not fully qualified. Network multiplayer is not implemented. No ROMs or generated game code are distributed.
See the installation guide, controls, and third-party notices. This independent fan project is not an official Electronic Arts or Sega release.