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Road Rash Trilogy Recomp 0.60 - Public Test
Pre-releaseRoad Rash Trilogy Recomp 0.60 — Public Test
Improvements over 0.50
- Automatic updater in the launcher: background checks for public test/stable releases, SHA-256 verified downloads, a separate build and runtime validation, persistent rollback/recovery and automatic reopening. Use Updates > Check for updates > Download and install. Checking alone does not install anything. Existing 0.50 installations need the 0.60 installer once to gain this feature.
- More stable approach and scaling of scenery, track obstacles, rival bikes and traffic, with fractional sprite coverage and fewer unnecessary source/bitmap changes.
- Corrected road-relative placement and stale hill geometry across climbs, descents and crests.
- Independent presentation enhancements for the original Road Rash II / Road Rash 3 local split-screen modes. Road Rash retains its alternating-player mode.
- Automatic campaign checkpoints after single-player races. Load with F1 or Player 1 R2 / RT, including after restarting the game.
- Verified bundled remake tracks loop at the musical ending and omit the common non-musical source outro. Original music remains selectable.
- Shader authors' artistic settings are preserved, with correct widescreen canvas aspect and authored 4:3 presentation.
- Fixed the empty generated C initializer behind the reported installer C2059 error.
The README comparisons now show synchronized original Mega Drive rendering versus 0.60, at normal speed, for all three games. The original panel uses this runtime's native raster renderer.
Downloads and installation
Download the standard Windows x64 installer or offline Windows x64 installer, extract the complete ZIP, and open RoadRashTrilogyRecomp.exe. Supply your own compatible original ROMs. Games are compiled locally; ROMs and generated game code are not distributed. Installers include the same 18 mapped Dean Harris remake recordings with credits and verified hashes. Fully offline installation still requires Microsoft C++ tools to be installed already.
Checkpoint compatibility and scope
Campaign states require the exact locally built executable and ROM that created them. Older 0.50/development states and states from a different rebuild are incompatible. Keep the old installation/state if needed; finishing a race in the new build creates a compatible checkpoint. Control preferences and achievements are separate from checkpoints.
This remains a Public Test. Full campaigns, every track/state, every physical controller and complete static execution coverage are not claimed. Widescreen remains experimental; network multiplayer is not included. Visual Studio 2022 is qualified; the exact reported MSVC 2019 toolchain was unavailable.
See the 0.60 release guide, installation guide and SHA256SUMS.txt. Version 0.50 downloads remain unchanged.