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2 changes: 1 addition & 1 deletion src/Shaders/pbr.fragment.fx
Original file line number Diff line number Diff line change
Expand Up @@ -612,7 +612,7 @@ void main(void) {
float scatteringDiffusionProfile = 255.;
#endif

gl_FragData[PREPASS_IRRADIANCE_INDEX] = vec4(clamp(irradiance, vec3(0.), vec3(1.)), scatteringDiffusionProfile / 255.); // Irradiance + SS diffusion profile
gl_FragData[PREPASS_IRRADIANCE_INDEX] = vec4(clamp(irradiance, vec3(0.), vec3(1.)), writeGeometryInfo * scatteringDiffusionProfile / 255.); // Irradiance + SS diffusion profile
#else
gl_FragData[0] = vec4(finalColor.rgb, finalColor.a);
#endif
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