Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
6.48.0
Changes:
- #14891: Add edit icon for NG meshes
- #14890: Posterize nge
- #14889: Update peer dependencies when new major is released
- #14885: Add native device loss handle
- #14868: fix cancel render loop
- #14886: Mesh: Fix missing serialization for some properties
- #14883: Update NOTICE.md
- #14882: Simplify worker code in local dependency scenarios
- #14881: Relax
AssetContainer
heirarchy check to allowInstancedMesh
parents - #3: Add Color tint support to Sprite and Layer
See More
- #14864: Pointer selection for transient pointers
- #14880: Disable Physics Sync for static/kinematic bodies
- #14877: Save engine type when storing snippet
- #14879: Changed Array Buffer View import to randomize name to avoid bad caching
- #14878: WebGPU: Fix vertex buffer creation when byte offset is not a multiple of 4
- #14875: Avoid recreating package-lock on version update
- #14870: Better architecture of the UMD test project
- #14858: fix: dispose subEmitters
- #14873: Add back architecture specific nx packages to package-lock.json
- #14872: Enable prettier ESLint plugin/rules and formatters and format on save
- #14871: Bump follow-redirects from 1.15.5 to 1.15.6
- #14869: Include Draco and Basis in @babylonjs/core
This list of changes was auto generated.
6.47.0
Changes:
- #14867: Update stale.yml
- #14866: Update physicsPointProximityQuery.ts
- #14865: Split interleaved buffers reference images
- #14817: ragdoll improvements with animated skeletons
- #14862: Fix signature of update dynamic vertex buffer of native engine
- #5: Where are the samples source code?
- #14863: PLY stream offset fix
- #14860: [XR] Only trigger near pointer up if down was triggered
- #14859: Update soundPropertyGridComponent.tsx
- #14855: Fix UMD declaration and add project to test
See More
- #14854: fix: fix property name error
- #14853: Fix NME Preview loading with reflectionTexture
- #14852: sandbox label, unsupported field error and importmesh consistency
- #14847: Baked Vertex Animations: allows you to pass a skeleton instead of a mesh
- #14848: Fix
additionalTransformNode
type - #14851: fix clone for ADT
- #14850: Teleportation fixes
- #14849: AnimationGroup: Fix usage of mask
This list of changes was auto generated.
6.46.0
Changes:
- #14841: Formatting issue in NGE inspector
- #14845: Fix #14841
- #14843: Execution count and call count displaying too many times on vector converter block
- #14846: Associated with #14843
- #14838: Fix Scene sprites serialize/parse
- #14844: Fix vertexAlpha
- #14840: Adding two new parameters to teleportation
- #14235: Tensor: Standardize Vector2, Vector3, Vector4, Color3, Color4, Quaternion, and Matrix
- #14833: ComputeShader: Allow DataBuffer to be passed for uniform / storage buffer
- #14811: Added @babylonjs/ktx2decoder public package
See More
- #14832: Mesh: Fix setPivotMatrix when cloning mesh
- #14822: [NGE/NME] - UI Value Copy Bug
- #14831: Fix #14822
- #14823: [NGE] - Allow the Set Colors node to accept Vector 3s as an input
- #14830: Fix #14823
- #14827: TargetCamera: Add Node Constructor code for TargetCamera
- #14826: Decoupling SerializationHelper and ImageProcessing
- #14824: New ThinParticleSystem
- #14825: KTX2 - Fixing context issue and vis tests
This list of changes was auto generated.
6.45.1
6.45.0
Changes:
- #14773: Preparation for the external dependencies package
- #14816: Add function to control sleep activation mode for havok physics
- #14804: Unplugging MaterialHelper
- #14813: TrailMesh: Fix wrong starting position when the generator is a TransformNode
- #14807: OffscreenCanvas doesn't have the remove function
- #14806: Particle systems: serialize worldOffset
- #14795: Gizmos: add additional transform property
- #14595: Add nodes to Node Geometry to augment TextureFetch
- #14803: Associated with #14595
- #14800: Associated with #14595
See More
- #14801: Nge nodes2
- #14802: SkeletonViewer: Try to display a spur for the last bone of a chain
- #14799: Add timeStep option to NullEngine
- #14798: make vision OS emulator work
- #14797: AnimationGroup: Add setters for "from" and "to" properties
- #14796: Rendering custom render targets in XR
- #14793: Update and cleanup dependencies
- #14789: Add triangle predicates to pointer down and up events.
- #14792: Fix declaration issue
- #14788: Added the option to dispose hand meshes on XR session ending
- #14785: Animation: Fix animation delta time in deterministic mode
- #14787: Allow XR near interaction to interact with all meshes and GUI
- #14786: GreasedLines: Fix material not disposed
- #14753: WebXR improvements
- #14784: Animation: Allow to pass a custom delta time to the scene animate method
This list of changes was auto generated.
6.43.0
Changes:
- #14780: Fix camera panning issue when camera is parented
- #14783: TAA: Fix when using an orthographic camera
- #14781: Gaussian Splatting: Fix incorrect name setting
- #14779: TrailMesh: Add texture coordinates to trail mesh
- #14778: TriPlanar material: Fix shader crash when using instances
- #14777: fix Plugin V2 timestep
- #14775: Dev Host improvements
- #14774: NME: Fix preview for some of the pre-defined meshes
This list of changes was auto generated.
6.42.0
6.41.2
6.41.1
Changes:
- #14765: Particle systems: add support for fog
- #14768: ShaderMaterial: add support for fog
- #14767: Ray: use an epsilon when calculating ray/triangle intersections
- #14766: Move core to es2020 as well
- #14764: Camera: Add hasMoved property
- #14763: Morph targets: Add missing morph count uniforms to some renderers/materials
- #14762: Misc updates for RSM & WebGPU timestamp queries
- #14761: Allow loading .ply with loadFileAsync
- #14760: Add the code inspection to enable unity toolkit
- #14752: Havok Heightmaps
See More
- #14759: Clear world scale observers correctly
- #14757: Vision OS missing enabledFeatures
- #14755: Use shader material written in wgsl as shadow depth wrapper
- #14754: Unity Toolkit Workaround
This list of changes was auto generated.
6.41.0
Changes:
- #14756: Fix a few issues with world scale in XR
- #14751: Unity Toolkit Playground Content
- #14741: Materials: Improve management of frozen materials
- #14748: Remove unneeded doc keys
- #14736: Point Proximity, Shape Proximity and Shape Cast in Havok
- #14746: Unity Playground Update
- #14745: Update dependencies and use latest azure reporter
- #14742: If checkbox's default color is not set, use white.
- #14595: Add nodes to Node Geometry to augment TextureFetch
- #14743: Associated with #14595 - desaturate
See More
This list of changes was auto generated.