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2 changes: 1 addition & 1 deletion content/How_To/events/How_to_use_DeviceSourceManager.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ This class supports several methods of input:
- **Generic/Other Gamepad** *(DeviceType: BABYLON.DeviceType.Generic, Inputs: number)*

Here's an example of the DeviceSourceManager in use
<Playground id="#C7PM2B#15" title="DeviceSourceManager Example" description="Simple example showing how to use the DeviceSourceManager in your scene." image=""/>
<Playground id="#C7PM2B#18" title="DeviceSourceManager Example" description="Simple example showing how to use the DeviceSourceManager in your scene." image=""/>

To use the DeviceSourceManager, first create an instance of it. You will need to provide an engine object.
```javascript
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