Doze introduces a few new features to Minecraft's sleeping system, and provides additional configuration options for vanilla features that give you full control over your game.
This feature only checks vanilla beds. Use alongside mods like Comforts for camping solutions! A less destructive alternative to [Intentional Game Design]. Exploding bed behavior is replaced by vanilla-style error messages, with built-in support for modded dimensions. This feature is disabled by default. Sleeping regenerates health, but costs hunger. The longer you sleep, the more you heal. Fully configurable, with built-in support for time-altering mods. Sleeping for at least 6 hours will cure the player of all effects. You can whitelist specific effects to be ignored in the config, and adjust the minimum hours of sleep required. Doze provides three options on how to handle nearby monsters when attempting to sleep.
Vanila: Nearby mobs prevent sleep.
Pathfinding: Nearby mobs prevent sleep only if they have a valid path to the player.
Disabled: Nearby mobs won't prevent sleep. For its time related features, Doze assumes one relative hour is equal to 1000 ticks (based on a vanilla 24000 tick day/night cycle). If you use a mod such as Better Days that alters the length of this cycle, you'll want to adjust the Tick Hour setting to match. Probably! I built this baby to be indestructible but if you have any issues let me know! Nope! But you're welcome to take a crack at it yourself. Go for it.
