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Unity Runtime Gizmos

forked from https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo
this fork is not production ready! use at your own risk

  • compatible with URP + RenderGraph API (Unity 6)
  • add the GizmosOutlineRendererFeature and TransformGizmosRendererFeature to your renderer
  • enable Project Settings > Input System Package > Settings > Enable Input Consumption
    • this makes actions with modifers block actions with the same key but without modifiers e.g. Ctrl+Z will not trigger Z
    • use Pass-Through action type if you need to bypass this
  • all game objects with a RuntimeEditable component can be edited
  • optional delete functionality

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Unity Runtime Gizmos

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