forked from https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo
this fork is not production ready! use at your own risk
- compatible with URP + RenderGraph API (Unity 6)
- add the
GizmosOutlineRendererFeatureandTransformGizmosRendererFeatureto your renderer - enable
Project Settings > Input System Package > Settings > Enable Input Consumption- this makes actions with modifers block actions with the same key but without modifiers e.g.
Ctrl+Zwill not triggerZ - use
Pass-Throughaction type if you need to bypass this
- this makes actions with modifers block actions with the same key but without modifiers e.g.
- all game objects with a
RuntimeEditablecomponent can be edited - optional delete functionality