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Prisoner of Azkaban 0.5.0 Beta

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@poststructural poststructural released this 31 Oct 00:40
· 15 commits to main since this release

The first public build of the Prisoner of Azkaban port, a beta. It stands entirely on MiddleDucky's
Philosopher's Stone and Chamber of Secrets ports (HP-PS-Xbox-Recomp,
HP-COS-Xbox-Recomp): the port layer, the renderer work, the
audio, the input, the launcher and much of the toolkit come from them. Thank you, MiddleDucky, wholeheartedly; none of
this exists without you.

What works

  • Boots to the title screen and its attract loop, and New Game plays through the Hogwarts Express into the first level.
  • Saving and loading.
  • 60 fps by default, with the game running at the right speed (the game clock's 30 fps floor is lifted); 30 fps
    and higher caps are in the launcher and F10.
  • True 16:9: the 3D view is widened, menus, loading screens and in-game menus keep their 4:3 shape, and cutscenes
    keep their original letterbox.
  • The settings of the sibling ports in the launcher and F10: resolution up to 4K, render scale, MSAA, SMAA,
    anisotropic filtering, windowed / borderless / fullscreen, keyboard and mouse with rebinding, controller remapping,
    deadzones and vibration, and "Controller in background".
  • Sound, including the narrator's line on the "I solemnly swear" screen.

Known issues

  • Only the North American (NTSC-U) disc works.
  • Levels after the first have not been checked yet.
  • No settings pages inside the game's menus yet (use F10 or the launcher), and no "Quit To Desktop" entry in the
    menus (use Alt+F4).
  • Cutscene fast-forward and the start-up logo skip are listed as options but don't work yet.
  • Button prompts are always Xbox's; PlayStation and Switch pads work through Steam Input or DS4Windows.

Installing

The easiest way is the Barthes Launcher: it installs the build for your disc, unpacks and checks the disc, and keeps the port up to date.
By hand: download the zip for your disc (North American disc only for now), put your disc's files or the .iso in a game folder beside the executables and start hppoa_launcher.exe. Updating: replace the files from the zip and keep your hppoa.toml, saves\ and shadercache\.

You need your own copy of the game. Nothing from the game is included.