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TileShift v0.44.1

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@Bentley734 Bentley734 released this 06 Nov 10:41

TileShift’s Options menu now shows Map Tiles · Complete across all 11 supported games.

The status covers playable map backgrounds for each supported theme. Use Gen1Recomp 0.4.0 and import the games required by your selected theme.

Both classic themes also cover Emerald’s rare weather closure tiles after a field blackout.

TileShift v0.44.0

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@Bentley734 Bentley734 released this 06 Nov 08:09

TileShift v0.44.0 expands both classic themes to 660 gameplay tile states in Ruby, Sapphire, and Emerald.

  • Updated moving doors, Gym barriers, elevator lights, PC and TV screens, field actions, and the state changes in Hoenn’s museums, facilities, caves, and Secret Base entrances.
  • Added matching artwork for reachable alternate layouts such as Mirage Island and Sootopolis’ story changes.
  • Restored the animated shallow-water band around Mirage Island and the cave shores that share its tiles.

The Gen 1 and Crystal themes each cover all 1,288,886 map background cells across 2,156 imported Gen 3 map variants.

The Gen1Recomp 0.4.0 import omits two scripted Emerald Mossdeep Game Corner tiles.

Use Gen1Recomp 0.4.0 and your Red and Crystal imports for full Gen 1 coverage.

TileShift v0.43.0

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@Bentley734 Bentley734 released this 06 Nov 07:30

TileShift v0.43.0 completes the four-shade Gen 1 theme on Ruby, Sapphire, Emerald, FireRed, and LeafGreen.

  • Finished the remaining 878,002 logical background cells. The Gen 1 and Crystal themes each cover all 1,288,886 cells across 2,156 map variants.
  • Added original Red artwork to Gyms and their signs, Pokémon Centers, Poké Marts, landmarks, room furnishings, and outdoor ground. Other reviewed classic shapes use the same four shades while keeping their layout and animation.
  • The expanded Gen 1 theme uses both your Red and Crystal imports. Use the install ZIP with Gen1Recomp 0.4.0 and the imported games for the themes you use.

TileShift v0.42.0

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@Bentley734 Bentley734 released this 05 Nov 14:15

TileShift v0.42.0 extends the Crystal theme to 190 tiles that appear during gameplay in FireRed and LeafGreen.

  • Pokémon Center escalators, PC lights, Bill’s transporter, Vermilion Gym’s electric barriers, and League, Silph and Mansion transitions now use their matching Crystal artwork.
  • Icefall Cave’s cracked ice and fall holes, the Ruin Valley entrance, and the Victory Road and Rocket Warehouse states have matching artwork too.

The Crystal theme covers all 1,288,886 logical background cells across 2,156 imported map variants in the five Gen 3 games.

Gen1Recomp 0.4.0’s FireRed and LeafGreen imports omit one Celadon Department Store escalator animation frame.

Use the install ZIP with Gen1Recomp 0.4.0 and the imported base games for the themes you use.

TileShift v0.41.0

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@Bentley734 Bentley734 released this 05 Nov 14:04

TileShift v0.41.0 completes the Crystal-style logical map backgrounds in Ruby, Sapphire, Emerald, FireRed, and LeafGreen.

  • Added the final 9,246 background swaps and completed 86 more map variants.
  • Finished the Viridian and Pewter areas, Pallet, Cinnabar, the Hall of Fame, the Union Room, the labs, the museum, the cable rooms, and the last shops and houses.

The Crystal theme covers all 1,288,886 logical background cells across 2,156 imported map variants.

Use the install ZIP with Gen1Recomp 0.4.0 and the imported base games for the themes you use.

TileShift v0.40.0

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@Bentley734 Bentley734 released this 05 Nov 13:43

TileShift v0.40.0 expands the Crystal theme in FireRed and LeafGreen.

  • Added 23,784 background swaps and completed 240 more map variants.
  • Completed the Celadon Department Store and Condominiums, Vermilion and Cerulean approaches, Indigo Plateau exterior, Viridian Forest, Pattern Bush, Lavender Tower, and additional caves and tunnels.
  • Restored the red and blue Underground Path lanes and the matching brick patio outside Bill's house.

The Crystal theme covers 1,279,640 of 1,288,886 logical background cells. The 9,246 remaining cells are in FireRed and LeafGreen.

Use the install ZIP with Gen1Recomp 0.4.0 and the imported base games for the themes you use.

TileShift v0.39.0

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@Bentley734 Bentley734 released this 05 Nov 13:07

TileShift v0.39.0 continues the Crystal-style conversion in FireRed and LeafGreen.

  • Added 32,834 background swaps and finished 266 more map variants.
  • Completed the new Celadon, Cycling Road, Safari, Trainer Tower, Indigo League, Mt. Ember, S.S. Anne, Sevii, Power Plant, Tanoby, house, and Gym batches.
  • Kept the original stair orientation, shoreline animation, event positions, and map layouts.

The Crystal theme now covers 1,255,856 of 1,288,886 logical background cells. The 33,030 remaining cells are in FireRed and LeafGreen.

Use the install ZIP with Gen1Recomp 0.4.0 and the imported base games for the themes you use.

TileShift v0.38.0

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@Bentley734 Bentley734 released this 05 Nov 13:04

TileShift v0.38.0 completes the Crystal-style logical background tiles in Ruby, Sapphire, and Emerald.

  • Added 16,551 Crystal-style swaps and finished 189 more map variants.
  • Finished the Battle Dome and Elite Four lights, the Abandoned Ship deck, Mt. Pyre, and the remaining Hoenn outdoor tiles. The summit sky and Birth Island marker use their correct artwork.
  • Expanded the FireRed and LeafGreen coverage in Saffron, Pokémon Mansion, Silph Co., the Rocket interiors, and shared communication rooms.

The Crystal theme covers 1,223,022 of 1,288,886 logical background cells. The 65,864 remaining cells are in FireRed and LeafGreen.

Use the install ZIP with Gen1Recomp 0.4.0 and the imported base games for the themes you use.

TileShift v0.37.0

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@Bentley734 Bentley734 released this 05 Nov 12:34

TileShift v0.37.0 continues the Gen 2 / Crystal conversion across Ruby, Sapphire, Emerald, FireRed and LeafGreen.

  • Added 76,100 Crystal-style swaps and completed coverage on 665 additional map variants.
  • Completed the Battle Frontier exteriors, Lilycove and its shared Safari Zone terrain, the Hoenn cave batch, and the remaining shared FireRed and LeafGreen house tiles.
  • Expanded Kanto and Sevii coverage, including Saffron's service buildings and Silph Co., Seafoam and Icefall, and Rocket rooms.
  • Added source-driven animation for regional features including the Slateport balloon and Rustboro fountain. Original flag and steam animation remain on their original foreground layer.
  • Corrected the Hoenn shop surfaces and Pokémon Center mosaics.

The Crystal theme now covers 1,206,471 of 1,288,886 logical background cells. 82,415 still use their original art.

Use the install ZIP with Gen1Recomp 0.4.0 and the imported base games for the themes you use.

TileShift v0.36.0

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@Bentley734 Bentley734 released this 05 Nov 10:52

TileShift v0.36.0 expands the Gen 2 / Crystal theme across Ruby, Sapphire, Emerald, FireRed and LeafGreen.

  • Added 125,422 Crystal-style tile swaps, bringing 540 more map variants to full coverage.
  • Added complete swaps for Fortree City, the Sevii harbors, Berry Forest and Fuchsia Gym, along with more homes, caves, underwater areas and ship interiors. Finished the shared Hoenn home tiles.
  • Used complete Crystal objects where available. Where the games have unique shapes, the swaps retain the original outline and priority using Crystal materials and colors.
  • Preserved the source map layouts, entrances and collision. Lavaridge steam retains its original animation over the Crystal rock.

The Gen 2 theme now covers 1,130,371 of 1,288,886 map cells across the five games. The remaining 158,515 cells still use their native tiles.

Use the install ZIP with Gen1Recomp 0.4.0 and the imported base games for the themes you use.