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Building & Contributing

Scott Zimmerman edited this page May 20, 2026 · 13 revisions

Building the Game

I realized I didn't have a comprehensive page on this so here it is. This takes you step-by-step through the entire process.

Windows Prerequisites:

  • Before doing anything, right click the script Unblock-All-Files.ps1 and choose "Properties".
  • Check the box that says "Unblock" and press "Apply" and hit "OK".
  • Right click the script and select "Run with PowerShell". If it asks about Execution Policy select "Run Once".

Building:

  • Download and install .NET 8.0.127 SDK ==> https://dotnet.microsoft.com/en-us/download/dotnet/8.0
  • Download the source code => https://github.com/BigheadSMZ/Zelda-LA-DX-HD-Updated/archive/refs/heads/main.zip
  • Unzip it somewhere, open it up, and take note of the folder assets_original.
  • You will need the original "v1.0.0 release" from itch.io. I can not provide a link so use Google.
  • Unzip the v1.0.0 release. You should see Content & Data folders, source.7z, and Link's Awakening DX HD.exe.
  • Copy the Data folder from here to the assets_original folder.
  • Extract source.7z. Inside you should find a Content folder. Copy to the assets_original folder.
  • You do NOT want the Contentfolder from the game folder as the files are already compiled.
  • At this point you should have Content and Data inside the assets_original folder.
  • Just to recap: Content comes from source code, Data comes from the game folder.
  • Launch the included migration tool LADXHD-Migrater.exe and click "Migrate Assets From v1.0.0".
  • To verify if it worked, navigate to: .\ladxhd_game_source_code\ProjectZ.Core\Content\Fonts.
  • You should see fonts and files like smallFont_redux.png and smallFont_chn.fnt.
  • To build the game, from the migration tool, select your "Platform" of choice (and "Target" on Windows).
  • Click the Create a new Build button to build the game. It will be in the ~Publish folder.
  • Always keep the assets_original folder and the "v1.0.0 assets" as you will always need them.

Building the Launcher

Building the game does not build the launcher as it's a separate project.

Contributing

  • NEVER contribute anything in the Content or Data folders via Pull Request.
  • If you update the assets in these folders, use the migration tool to create patches instead.
  • This is why you keep the v1.0.0 assets around at all times. It is needed to create patches of assets.
  • To create patches, simply click the button "Create Patches of Updated Assets" and wait for it to finish.
  • Navigate to the folder assets_patches. Here you will find the patch of the asset you updated.
  • Only make Pull Requests with the updated patches, NEVER the updated assets.
  • If Git is properly set up, any changes to theassets_patches folder is automatically picked up.
  • Other users can pull the changes to get your updated patches, and use "Migrate Assets From v1.0.0".
  • Fixes to the game source code are always very welcomed, but feel free to fix anything in the repo.

Other Notes

  • Publishing Android builds requires installing the Android SDK (usually through Visual Studio).
  • Thepublish.bat script in ladxhd_launcher_source_code builds all ports in one go.

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