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v0.5
- Update Spine runtime for SFML
- Use SFML's transform matrix instead of Spine's built-in one for scaling.
- This enhances reliability around shear transform.
- Read PMA property from
spine::AtlasPage.- Thus
Akey feature to manually enable/disable PMA is removed.
- Thus
- Use SFML's transform matrix instead of Spine's built-in one for scaling.
- Retain the correlation of animation with text in the scene.
- This gets rid of manual switching of animation by left-click.
- Break line based on window width.