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v1.1.1

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@Blowntobytes Blowntobytes released this 01 Nov 17:10

Performance options for big fights, Enforcer shield improvements, and a round of fixes.

This package contains the Resurrected VRMod plugin and patcher for the current Steam build of Risk of Rain 2 (Hallowed Concepts update). Install with r2modman / Thunderstore Mod Manager, or manually with BepInExPack and HookGenPatcher as described in the README.

NEW:

  • VR performance mode (VR tab, off by default): reduces on-screen effects in big fights for a smoother frame rate - fewer effects, at most 30 new damage numbers per second, at most 150 of your team's projectiles (8 Electric Boomerangs) and 10 experience orbs per second drawn. Visual only.
  • Reduce sounds under heavy load (VR tab, off by default): stops dozens of copies of the same sound stacking up. Hit, crit and gold pickup sounds are kept.
  • Enforcer: Shield always visible option; items on the shield now follow the shield opacity slider.

CHANGED:

  • Enforcer: the shield dash (ram) goes the way you move (head, or controller with "Use controller direction for movement"), not where your aiming hand points. Re-tuned shield position.
  • Harvester's Scythe is hidden by default.

FIXED:

  • Stutter every half second during runs (present since 1.0.5).
  • Hands disappearing in multiplayer after another player paused and unpaused.
  • Pause menu invisible in VR when opened during a stage transition.
  • ProperSave 3.1.3: X in the lobby both readied up and loaded the save - now X = Ready, Y = Load; the pause menu no longer opens by itself after loading with Y.
  • Item / Command pickers: no more walking while navigating, and the stick always moves the highlight.

Known issues: PICO 4 (PICO Connect) users must start SteamVR before launching the game, and recenter in SteamVR if the height is wrong. Restart the run after switching left/right-handed mode. Full list in the changelog.

v1.1.0

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@Blowntobytes Blowntobytes released this 18 Oct 19:42

Rebindable VR controls, remote-operated drone flight, and a round of fixes for the new survivors.

This package contains the Resurrected VRMod plugin and patcher for the current Steam build of Risk of Rain 2 (Hallowed Concepts update). Install with r2modman / Thunderstore Mod Manager, or manually with BepInExPack and HookGenPatcher as described in the README.

NEW:

  • BINDINGS tab in Settings: put any gameplay action on any button, two-button combo, or tap/hold.
  • Remote-operated drones (when dead in multiplayer): fly where you look, right grip up, left grip down.
  • X combos: X + B uses the key item, X + right stick changes element, X + A switches equipment set (the key item modifier moved off the left grip, so hold skills like Engineer's harpoons work again).
  • Option "A: Jump when nothing to interact with"; taller wrist chat with an always visible option.
  • Gamepad / third person: Auto Sprint works, Y skips the intro.
  • Left-handed mode mirrors the new survivors exactly and they aim with the left hand.

CHANGED:

  • Enforcer: shotgun always in the dominant hand, shield in the other, normal trigger/grip layout; the "Mirror hands" option is gone. Items on the shield only show while it is raised.
  • The new survivors always aim with the dominant hand.

FIXED:

  • Drone flight no longer dives into the ground when pushing forward.
  • Character select: the loadout is selectable right after picking a survivor.
  • Drone picker and item / Command pickers no longer jump back to the first entry (gamepad, multiplayer).
  • Wrist chat no longer flickers or jumps to random history when turning your wrist.
  • Projectiles that started above your head now come from your hand: Seeker's Spirit Punch, False Son's Laser of the Father, Engineer's Laser Cutter, Enforcer's shotgun.

Known issues: restart the run after switching left/right-handed mode. As a client, skills the host spawns for you (e.g. Seeker's Palm Blast) start at head height. Full list in the changelog.

v1.0.6

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@Blowntobytes Blowntobytes released this 11 Oct 03:34

Fixes multiplayer with vanilla (unmodded) players on the October 2026 game build.

This package contains the Resurrected VRMod plugin and patcher for the current Steam build of Risk of Rain 2 (Hallowed Concepts update). Install with r2modman / Thunderstore Mod Manager, or manually with BepInExPack and HookGenPatcher as described in the README.

CHANGELOG:

  • Vanilla players can play with you again. Since the October 2026 update the game loads extra unused ("junk") characters and skills whenever any mod is installed, so a modded game's character tables no longer matched a vanilla player's: they saw you under the Ready button, got stuck in the escape pod, and both logs filled with "malformed packet" errors. The mod now loads content exactly the way the vanilla game does. This affected every modded player on this build, not only VR users.
  • README: the controls section now covers key items (left grip + A / right stick), the HTC Vive and Windows Mixed Reality wand layout, Steam Frame, and Enforcer's swapped triggers/grips.
  • Everything from 1.0.5 (Hallowed Concepts support, Enforcer and Acolyte VR hands, key item controls, Y tap/hold, Vive/WMR wands, Steam Frame, built-in hand tuning, pause-menu freeze fix) is included.

Known issue: the loading screen can sit at 0 % for about 20 seconds on this game build; that comes from the FixPluginTypesSerialization dependency and also happens with this mod disabled.

v1.0.5

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@Blowntobytes Blowntobytes released this 10 Oct 23:06

Download Blowntobytes-Resurrected_VRMod-1.0.5.zip below and import it with r2modman (Settings → Profile → Import local mod), or install from Thunderstore.

This package is the unofficial OpenXR rebuild of DrBibop's Risk of Rain 2 VR mod for the current game build (October 2026, Hallowed Concepts), with motion controls and VR hands for every survivor including Seekers of the Storm, Alloyed Collective and Hallowed Concepts. See the README for headset setup and controls.

CHANGELOG:

  • Updated for the October 2026 game update (Hallowed Concepts): HUD, wrist panels, scoreboard and character select work again, and the bundled OpenXR/Input System libraries no longer spam errors.
  • Added VR hands for Enforcer and Acolyte with their held weapons; Enforcer's shield only appears while shielding.
  • Enforcer: triggers and grips swapped left/right (shotgun left, shield right), plus a new "Enforcer: Shield opacity" setting (0-100 %, 0 = invisible).
  • Acolyte's Reaper form and the Shrine of Compulsion Lemurian get their own hands and a first-person view scaled to the form's size.
  • Key items: hold the left grip + A to use; hold the left grip and flick the right stick to change element; wrist panel shows the key item.
  • Y button: tap for pause, hold for the scoreboard.
  • Added HTC Vive and original Windows Mixed Reality wand controls, including the VR keyboard on trackpad wands, and Steam Frame controller support.
  • The hand, aim and weapon positions for the Seekers of the Storm, Alloyed Collective and Hallowed Concepts survivors are now built into the mod; the per-character entries and the "RuntimeHands (experimental)" section are removed from VRMod.cfg automatically and are no longer adjustable.
  • Fixed Eclipse, Simulacrum, Prismatic Trials and Scavenger Bingo menus showing only the background in VR.
  • Fixed the left trigger not switching to the survivor grid on character select, the sprint icon after the HUD change, the intro skip prompt being cut off, and key item prompts showing as "unmapped".
  • Fixed the Shrine of Compulsion polymorph baking the whole Lemurian onto the controllers.
  • Fixed being unable to move after changing a VR setting in the pause menu (the menu selection could land on a HUD control).
  • Fixed a recurring hitch while playing.
  • Dependencies: BepInExPack 5.4.2122 (installs RoR2BepInExPack, FixPluginTypesSerialization and BepInEx GUI) and HookGenPatcher.
  • Known issue: the loading screen may wait at 0 % for about 20 seconds on the current game build; this comes from the FixPluginTypesSerialization dependency and happens with this mod disabled too.

v1.0.4

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@Blowntobytes Blowntobytes released this 10 Sep 22:15

Download Blowntobytes-Resurrected_VRMod-1.0.4.zip below and import it with r2modman (Settings → Profile → Import local mod), or install from Thunderstore.

This package is the unofficial OpenXR rebuild of DrBibop's Risk of Rain 2 VR mod for the current game build, with motion controls and VR hands for every survivor including Seekers of the Storm and Alloyed Collective. See the README for headset setup and controls.

CHANGELOG:

  • Added a VR keyboard: press A on any text box in the multiplayer menus (game browser search and filters, host name, password, tags, the password box on a game's info panel) to type with the controllers — left stick moves, A types, X backspace, Y space, B closes, DONE confirms.
  • Added chat from the controllers: click the left stick on the character select screen (or in a run while paused) to type a message; B or DONE sends it, B with nothing typed closes. The menu highlight comes back afterwards.
  • Added a bright amber selection frame around the currently selected menu control.
  • Added the "Hidden item displays" setting to hide chosen items' 3D models on your own character in VR (default: Kinetic Dampener).
  • Added a per-survivor forearm switch for the runtime hands (off for False Son); replaces the old global "Include forearm" setting.
  • Runtime hand, aim and weapon offsets in the config now apply within 3 seconds of saving the file while in game — no restart or Debug mode needed. Retuned aim/laser defaults for Seeker, Chef, Operator and Drifter, and False Son's club offset.
  • Fixed Highlight chests: the glow now goes out when a chest, money pod or multishop terminal is used up by any player, including the other two terminals of a tri-shop; money pods are highlighted too.
  • Fixed Auto Sprint interrupting skills that keep playing after the button is released (Bandit's Lights Out and similar).
  • Fixed multiplayer menu navigation: the server browser's filter column is shown and reachable in VR, the stick crosses between the filters and the game list, the Host screen's lobby panel (Invite / Copy / Leave) is reachable, and the highlight no longer disappears after a refresh.
  • Fixed character select: up/down on the rules panel passes through the Expansions and Artifacts headers so their pickers can be opened.
  • Fixed the Kinetic Dampener display reappearing after a stage change, and False Son's forearms being baked into his VR hands.
  • Fixed the Ready prompt (X) disappearing on the character select screen in multiplayer, and a NullReference in the menu glyph lookup at the title screen.
  • Fixed health bar NullReference spam in multiplayer.
  • Obsolete settings are removed from the config file automatically.

v1.0.3

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@Blowntobytes Blowntobytes released this 06 Sep 18:58

1.0.3

  • README: revised install steps (r2modman profile code for dependencies, then Import local mod), controls and VR settings sections; Thunderstore page text now matches the GitHub README.

v1.0.2

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@Blowntobytes Blowntobytes released this 06 Sep 13:54

1.0.2

  • README rewritten with step-by-step r2modman instructions (code for the dependencies, then Import local mod).
  • Source repository made public.

v1.0.1

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@Blowntobytes Blowntobytes released this 06 Sep 06:53

1.0.1 — first public release

(1.0.0 was consumed by a failed upload and was never published.)

Runs on the current game

  • Ported to the game's current Unity engine and rebuilt on OpenXR (SteamVR, Meta/Oculus PC, Virtual Desktop VDXR and Windows Mixed Reality runtimes). Controller profiles for Oculus/Quest Touch, Touch Pro, Valve Index, HTC Vive, HP Reverb G2, WMR and the generic KHR profile.
  • Seated (device) tracking origin with eye-level camera; right stick click recenters anywhere, including menus.
  • Clean OpenXR shutdown on exit.

Survivors

  • VR hands for the Seekers of the Storm and Alloyed Collective survivors (Seeker, Chef, False Son, Drifter, Operator) generated at runtime from the character model, posed from the bind pose so item pickups no longer bend them.
  • Operator: gun attached to the left hand with tunable offsets; the docked drone leaves the right claw when thrown and returns when the skill is ready.
  • Per-hand position and rotation offsets for every survivor in the config, shipped with in-headset tuned defaults.

Menus and HUD

  • Every menu is navigated like a gamepad and every prompt shows the real button (A confirm, B back, triggers page left/right, grips switch settings tabs, Y pause).
  • Seeker's lotus and meditation mini-game sit above the health bar (heights configurable).
  • End-of-run report readable in VR, with configurable width and text size; left/right triggers page through players.
  • Confirmation dialogs draw in front of the pause menu; pause menu draws in front of the report.
  • Equipment slot icon, countdown and stock (including MUL-T's second slot) and the item strip initialise correctly on the hand HUD.
  • Pickup notifications use the game's own duration.
  • "Game window not focused" warning restored.

Intro cutscene

  • Typed story text renders in the headset; seated height during the cutscene is configurable; the Skip prompt is visible from the start and only Y skips.
  • Splash logo no longer drawn twice.