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Project Ages 0.6.0

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@BluPhoenix8 BluPhoenix8 released this 07 Nov 22:01

Project Ages 0.6.0

New

  • A farm and a ranch (Age I): [Let's Do] Meadow (cow, sheep and goat breeds, milking, cheese) and [Let's Do] Farm & Charm (feeding troughs, sprinklers, scarecrows, carts and farmhouse cooking). Its foods share Farmer's Delight's: one tomato, one onion, one bacon.
  • Pets and wildlife (Age I): Doggy Talents Next (dogs that level up and learn talents; a whistle gives them commands), Critters and Companions (otters, ferrets, red pandas, koi, dragonflies), and ducks and geese.
  • Home comforts (Age I): sleeping bags and hammocks (Comforts), small touches to vanilla blocks (Amendments), more Supplementaries decor (Supplementaries Squared), strings of lights, garlands and bunting (Fairy Lights), and the Mega Torch that keeps monsters away from your base (TorchMaster).
  • A new End: Enderscape fills the End with the Celestial Grove, the Veiled Woodlands, the Magnia Crags, the Corrupt Barrens and floating void islands, with new creatures, sounds and sky, and its own End cities.
  • A new Nether: Incendium brings ash barrens, volcanic deltas, the weeping valley and places to raid: piglin villages, a forbidden castle, the sanctum. Nether Depths Upgrade puts fish and plants in the lava seas; catch them with a lava fishing rod.
  • Cooking with the End: End's Delight adds chorus pies, chorus tea, and shulker and dragon dishes to Farmer's Delight.
  • Middle-click sorting: middle-click a chest or your own inventory to sort it (Inventory Sorter). The sort buttons stay too.
  • Quality of life: what you pick up shows at the side of the screen (Pick Up Notifier), an optional over-the-shoulder camera on F5 (Shoulder Surfing; the game starts in first person), and leaves that drift down and rain that falls as particles (Falling Leaves, Particle Rain).
  • 330 quests: new ones for all of it in The Kitchen, Hearth and Home, and Survival and Exploration.

Changed

  • No more thirst. Tough As Nails is gone: no thirst bar, canteens, juices or thermometer. Its items disappear from existing worlds when you update, and its five optional water quests are gone too.
  • Far terrain keeps its shape. Distant Horizons now draws real chunks only, so far-off floating islands no longer show as pillars down to the void. Far land fills in a little slower.
  • Boss quests count. Killing a boss now ticks off its Bosses and Glory quest for everyone nearby (before, none of them ever did). The chapter also says the other eight bosses join in Age VII.
  • Recipes that made nothing or the wrong thing:
    • Silent Gear's paint mixer: an iron ingot in the middle (it came out empty)
    • Fairy Lights' skull light: three iron over a bone; craft it with a dye to colour it (it came out empty)
    • item shelves: three slabs in a row again (most woods made wood plates or drying racks)
    • Handcrafted's wood plate: two slabs with a gap; Twilight Forest's drying racks: a slab between two sticks
    • Handcrafted's sheets: three wool in a row (they took the sleeping bags)
    • Meadow's big flower pot: dirt in the middle (it took AlcoCraft's mug)
    • Farm & Charm's cleavers: three across over a stick (they took Kaleidoscope Cookery's knives)
  • Missile silos no longer crash servers. A Ballistix silo on an assembled airship crashed the server when it fired or was broken: silos don't keep their chunk loaded any more (a silo works while someone is nearby). Launch platforms and the VLS say they launch from the ground, not airships.
  • Keys: with Shoulder Surfing, Shift+F5 swaps shoulders, Alt + arrows move the camera and holding Left Alt looks around. With a dog whistle in hand, Shift+1 to 4 give its commands.

For server owners

  • The multiplayer list tells you what's running (with one address): running servers in green, the others greyed out, and "Starting up" when none is; joining then says to try again in a minute. /survival and the other server commands only show for servers that are running.
  • Everyone joins on the first server (set join=last in proxy/plugins/projectages/settings.properties to send players back where they left), and /servers lists only the running servers.
  • Updates keep your Distant Horizons thread settings.
  • New server packs use simulation distance 6 (was 8): machines and crops run within 96 blocks of a player, for less lag on busy servers.

Project Ages 0.5.0

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@BluPhoenix8 BluPhoenix8 released this 07 Nov 01:51

Project Ages 0.5.0

New

  • Build walking machines (Age IV, with the airships): Let it Walk!. Mechs, spider tanks and walking bases out of ordinary blocks: give them legs and a Walker Core, sit at the Pilot Controls and walk. Jet feet fly, spiked feet climb walls.
  • More for your airships (Age IV): Create Propulsion (thrusters and engines), Create: Aeroworks (gyroscopes, joysticks), Create: Lift n' Load (lifts and cargo) and Create: Deep Seas (submarines and boats). Waystones now work on ships, and Jade shows what's on them.
  • A Warfare side path (from Age VI): Ballistix's missiles move here from the Age VI chapter, with a new "Build a Bunker" line: reinforced walls, a keypad door, cameras, radar, a silo and a guarded perimeter. All of it is optional.
  • Guns (Age VI, in Warfare): TaCZ (Timeless and Classics Zero). Modern guns with ammo and attachments, all made at a Gun Smith Table. Just the guns: no tanks or jets. Its handy gunpowder recipe opens with the guns too.
  • Web screens (Age V): WebDisplays. Build screens of any size, browse the web on them, and watch YouTube together: everyone nearby sees the same page, and late arrivals catch up. Each screen has a volume slider and an off switch.
  • Glass connects: windows of plain or stained glass now look like one clean pane, with no lines between the blocks.
  • New quests: an airship column in The Workshop (thrusters, controls, submarines, walkers), the bunker in Warfare, and web screens beside the computers in Age V.
  • Every mod is in the quest book: a new side path, Hearth and Home (roofs and windows, connected glass, working furniture, colony blocks, instruments, the seasons calendar), places to find in Survival and Exploration (new towns, old mines, sky islands, relics, the End) and a brewery in The Kitchen. All optional.
  • A third road to the Twilight Forest (Age II): blood magic. Build NeoVitae's altar, feed it your blood or the mobs you slay, ring it with eight runes, and it turns a block of bronze into the Twilight Key. No spells or stars needed.

Changed

  • Create: Coasters Simulated is out. It slowed every server with airships or walkers, even where no coaster was ever built (it checked every flying machine many times a second). Coasters built with it disappear when you update.
  • Smoother with Distant Horizons: far terrain now uses about a quarter of your processor and gives way to the game, so the chunks around you load first. On servers it no longer slows the game down for everyone.
  • No "Chat messages can't be verified" popup when joining a server.
  • Carry On leaves walkers and airships alone: picking up one of their parts tore the whole machine apart.
  • Walker controls fit on screen and match this pack's keys: Shift gallops, Ctrl gets out (more controls in the Pilot Controls' tooltip).
  • Bombs and missiles do nothing on claimed land. A Ballistix blast that lands on a claim fizzles out: no blast, no fallout and no lag (a nuke on a claim used to lag the whole server for minutes while the claim refused it block by block). To bomb your own land, turn on "Allow Explosion Damage" in your team's settings.
  • Nuclear fallout now covers 45 blocks for 15 minutes (it was 90 blocks for 3 real days).
  • Missiles don't stay stuck in the ground after a blast that had to wait for another to finish.
  • Dying of radiation says so (it showed "death.attack.radiation").
  • The Attributes button moved to the bottom-right corner of your character in the inventory, so it no longer sits on top of the Accessories button.
  • Keys for guns, and a few moved: C goes prone. Zoom moved to Z, ping to U, the shader list to Shift+K, Ars Nouveau's previous spell to Shift+X, and a walker's hull up and down to the arrow keys. With a gun: R reload, V melee, X fire mode, Shift+Z attachments, Alt+E inspect, O opens a door or chest. In an existing install, Options > Controls > Key Binds > Reset All picks up the new keys.
  • Nothing gets carried into orbit by flying too high. Northstar moved anything that climbed past its atmosphere (a player on an airship or jetpack, thrown items) into Earth orbit, and anything that fell out of an orbit back down to Earth, somewhere else. That's off: only rockets go to space. Falling off a space station now means the void, as in Ad Astra.
  • Planets show from orbit with shaders on. Complementary draws the planet below an orbit as a black shape, so in an orbit the game switches to MakeUp shaders, and back to Complementary when you leave (a few seconds' pause each way). Another pack, or shaders off, is left alone.
  • No more recipes that make the wrong thing. Some items had exactly the same recipe as another mod's item, so the crafting table only ever made one of them: the thermometer always came out as an altimeter (thanks, user_u88k33bcubthusd5). A check of every recipe in the pack found more. These keep their recipes and now always come out right: Industrial Foregoing's gears, Functional Storage's drawers, Eidolon's candle, Immersive Engineering's alloy bricks, Modern Industrialization's large plates, Create Big Cannons' cartridge sheets and Tough As Nails' leather canteen. The items they clashed with have new recipes (JEI shows them):
    • the thermometer: a glass bottle at the bottom
    • Eidolon's belt: a gold ingot in the middle
    • Handcrafted's cupboards: around a barrel
    • Occultism's large candle: two tallow
    • the Aether's iron and golden rings: a nugget in the middle
    • Create Deco's iron and copper supports: a stick in the middle
    • Tough As Nails' metal canteens: a glass bottle in the middle
    • Domum Ornamentum's cream bricks: sandstone over bricks
    • Create Deco's iron, brass and copper sheet metal: a ring of eight plates makes eight
    • Northstar's titanium and tungsten sheet metal: two rows of three plates make six
    • the radar plate: redstone in the middle
    • Create's sand paper, Productive Bees' sand nest and SecurityCraft's sand mine: two sand (with one, Supplementaries made suspicious sand instead)

For server owners

  • One panel for several servers: add up to five server folders to one panel and switch between them, with an All servers view: one dashboard, one console (each server in its own colour), players across every server (whitelist, operator or ban on all of them, or copy a whitelist), and settings changed on all servers at once.
  • One port range: public access, invites, then a game + voice pair per server, so a single router rule covers everything. Existing servers keep their ports until you switch on the Invite friends page.
  • Backups your way: choose how often to back up and how many to keep (World page). After a crash, a power cut or world damage, the two backups from before it are kept for good.
  • Public access opens even when the address is typed without https://.
  • Players page: the player card no longer covers the list on a medium-wide window.
  • Less lag after big blasts: a blast that didn't finish properly no longer keeps its chunk loaded for good; the server lets go of any such chunk when it starts.

Project Ages 0.4.41.1

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@BluPhoenix8 BluPhoenix8 released this 06 Nov 09:43

Project Ages 0.4.41.1

Fixed

  • Tin from every mod works in Age I. Modern Industrialization's tin ore dropped tin you couldn't pick up until Age V. Now every mod's tin ore, raw tin, ingots, nuggets and blocks open in Age I, and the Age I tin quest takes any tin ingot. Thanks to HeavenlyFowl for the report!
  • The same for lead, silver and uranium. Every mod's lead and silver open in Age III (with Eidolon's), and every mod's uranium in Age V. The Age VI uranium quest takes any uranium ingot.
  • Smoother with Distant Horizons: far terrain now uses about a quarter of your processor and gives way to the game, so the chunks around you load first. On servers it no longer slows the game down for everyone.
  • Carry On leaves airships alone: it can no longer pick up airship parts, which could tear a ship apart.

Project Ages 0.4.41

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@BluPhoenix8 BluPhoenix8 released this 05 Nov 17:14

Project Ages 0.4.41

New

  • Report bugs without leaving the game: In-Game Bug Reports. Type /bugreport and a report form opens right in the game, with your game log attached (and your last screenshot, if you like). You can report anonymously.
  • Build your own rocket (Age VII): Create: Northstar. Build a rocket from Create blocks (thrusters, fuel tanks, a seat and Rocket Controls, glued together), assemble it at a Rocket Station and fly it. It lands on the same Moon, Mars, Venus, Mercury and Glacio as Ad Astra's rockets, and Ad Astra's fuel works in it.
  • Two ways to space, your pick: the Age VII quests accept either rocket. Craft Ad Astra's rockets, or build your own with Northstar; you never need both.
  • Play together without a server: e4mc. In your world press Esc, Open to LAN, Start LAN World: you get an address that friends paste into Multiplayer, Direct Connect. No server, no port forwarding.
  • Fullscreen without the hassle: Cubes Without Borders. Press F11: the game fills the screen as a borderless window, so Alt+Tab is instant and the screen doesn't blink when you switch windows (Video Settings, Fullscreen Mode: Windowed). Borderless is there too: a little faster, but it can blink.

Changes

  • Heart of the Ages: sneak + right-click turns its powers off and on (it glows while on). Moving it around your inventory or crafting with it no longer makes it "return" or copy itself.
  • No more body temperature: Tough As Nails' temperature is off; thirst stays. Healing needs food only.
  • Locked items can't be crafted: no more "Unfamiliar Item" results in the crafting grid. Locked blocks can be mined; you just can't pick up what they drop until their age.
  • No more knapping gravel on stone: dig gravel by hand for flint.
  • Space suits: every Ad Astra suit piece says what it protects against. All four pieces must match: Venus and Mercury need a full Netherite Space Suit or Jet Suit. For air indoors, use Ad Astra's Oxygen Distributor.
  • Keys: B opens your backpack, ' (apostrophe) opens the emote wheel, ` is vein mining.
  • Quieter: no SecurityCraft message on join, no zoom popup, and Distant Horizons is off in orbit.
  • Ballistix bombs take turns: big explosions go off one at a time, so setting off many at once no longer freezes the world (most of them used to never finish). The nuclear, antimatter and large antimatter blasts are smaller, and their items say they lag.
  • 36 mods updated to their latest bug-fix versions.

Fixes

  • See what other players have open: What Are They Up To shows a picture of the screen another player has open again, not just their raised arms. (It never shows what's in their inventory.)
  • Vein mining on servers: holding the vein-mining key while looking at a block could disconnect you. The server now checks that its network messages stay in place.
  • Bombs and mining machines break logs again: the "logs need an axe" rule is for players only.
  • Quests count items you already carry: "have this item" quests re-check every few seconds, so something you made before its quest unlocked still counts.

For server owners

  • Smaller server download: the server pack no longer carries the mods. The panel downloads them from CurseForge and Modrinth on the first start.
  • Server panel: a status light on every page (green online, amber starting or stopping, red if the panel stops answering).

Project Ages 0.4.40

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@BluPhoenix8 BluPhoenix8 released this 04 Nov 15:35

Project Ages 0.4.40

Fixes

  • Vein mining works again from the Steam Age (Age 4). It kept saying "Other restriction", or showed the outline but broke only one block. Thanks to Prince_Horsytime for reporting it and finding the fix!

Bug reports

  • You can report anonymously: tick "Report anonymously" on the form (type /bugreport in game) and your name is left out of the report and the thank-yous.