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Project Ages 0.5.0

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@BluPhoenix8 BluPhoenix8 released this 07 Nov 01:51
· 3 commits to main since this release

Project Ages 0.5.0

New

  • Build walking machines (Age IV, with the airships): Let it Walk!. Mechs, spider tanks and walking bases out of ordinary blocks: give them legs and a Walker Core, sit at the Pilot Controls and walk. Jet feet fly, spiked feet climb walls.
  • More for your airships (Age IV): Create Propulsion (thrusters and engines), Create: Aeroworks (gyroscopes, joysticks), Create: Lift n' Load (lifts and cargo) and Create: Deep Seas (submarines and boats). Waystones now work on ships, and Jade shows what's on them.
  • A Warfare side path (from Age VI): Ballistix's missiles move here from the Age VI chapter, with a new "Build a Bunker" line: reinforced walls, a keypad door, cameras, radar, a silo and a guarded perimeter. All of it is optional.
  • Guns (Age VI, in Warfare): TaCZ (Timeless and Classics Zero). Modern guns with ammo and attachments, all made at a Gun Smith Table. Just the guns: no tanks or jets. Its handy gunpowder recipe opens with the guns too.
  • Web screens (Age V): WebDisplays. Build screens of any size, browse the web on them, and watch YouTube together: everyone nearby sees the same page, and late arrivals catch up. Each screen has a volume slider and an off switch.
  • Glass connects: windows of plain or stained glass now look like one clean pane, with no lines between the blocks.
  • New quests: an airship column in The Workshop (thrusters, controls, submarines, walkers), the bunker in Warfare, and web screens beside the computers in Age V.
  • Every mod is in the quest book: a new side path, Hearth and Home (roofs and windows, connected glass, working furniture, colony blocks, instruments, the seasons calendar), places to find in Survival and Exploration (new towns, old mines, sky islands, relics, the End) and a brewery in The Kitchen. All optional.
  • A third road to the Twilight Forest (Age II): blood magic. Build NeoVitae's altar, feed it your blood or the mobs you slay, ring it with eight runes, and it turns a block of bronze into the Twilight Key. No spells or stars needed.

Changed

  • Create: Coasters Simulated is out. It slowed every server with airships or walkers, even where no coaster was ever built (it checked every flying machine many times a second). Coasters built with it disappear when you update.
  • Smoother with Distant Horizons: far terrain now uses about a quarter of your processor and gives way to the game, so the chunks around you load first. On servers it no longer slows the game down for everyone.
  • No "Chat messages can't be verified" popup when joining a server.
  • Carry On leaves walkers and airships alone: picking up one of their parts tore the whole machine apart.
  • Walker controls fit on screen and match this pack's keys: Shift gallops, Ctrl gets out (more controls in the Pilot Controls' tooltip).
  • Bombs and missiles do nothing on claimed land. A Ballistix blast that lands on a claim fizzles out: no blast, no fallout and no lag (a nuke on a claim used to lag the whole server for minutes while the claim refused it block by block). To bomb your own land, turn on "Allow Explosion Damage" in your team's settings.
  • Nuclear fallout now covers 45 blocks for 15 minutes (it was 90 blocks for 3 real days).
  • Missiles don't stay stuck in the ground after a blast that had to wait for another to finish.
  • Dying of radiation says so (it showed "death.attack.radiation").
  • The Attributes button moved to the bottom-right corner of your character in the inventory, so it no longer sits on top of the Accessories button.
  • Keys for guns, and a few moved: C goes prone. Zoom moved to Z, ping to U, the shader list to Shift+K, Ars Nouveau's previous spell to Shift+X, and a walker's hull up and down to the arrow keys. With a gun: R reload, V melee, X fire mode, Shift+Z attachments, Alt+E inspect, O opens a door or chest. In an existing install, Options > Controls > Key Binds > Reset All picks up the new keys.
  • Nothing gets carried into orbit by flying too high. Northstar moved anything that climbed past its atmosphere (a player on an airship or jetpack, thrown items) into Earth orbit, and anything that fell out of an orbit back down to Earth, somewhere else. That's off: only rockets go to space. Falling off a space station now means the void, as in Ad Astra.
  • Planets show from orbit with shaders on. Complementary draws the planet below an orbit as a black shape, so in an orbit the game switches to MakeUp shaders, and back to Complementary when you leave (a few seconds' pause each way). Another pack, or shaders off, is left alone.
  • No more recipes that make the wrong thing. Some items had exactly the same recipe as another mod's item, so the crafting table only ever made one of them: the thermometer always came out as an altimeter (thanks, user_u88k33bcubthusd5). A check of every recipe in the pack found more. These keep their recipes and now always come out right: Industrial Foregoing's gears, Functional Storage's drawers, Eidolon's candle, Immersive Engineering's alloy bricks, Modern Industrialization's large plates, Create Big Cannons' cartridge sheets and Tough As Nails' leather canteen. The items they clashed with have new recipes (JEI shows them):
    • the thermometer: a glass bottle at the bottom
    • Eidolon's belt: a gold ingot in the middle
    • Handcrafted's cupboards: around a barrel
    • Occultism's large candle: two tallow
    • the Aether's iron and golden rings: a nugget in the middle
    • Create Deco's iron and copper supports: a stick in the middle
    • Tough As Nails' metal canteens: a glass bottle in the middle
    • Domum Ornamentum's cream bricks: sandstone over bricks
    • Create Deco's iron, brass and copper sheet metal: a ring of eight plates makes eight
    • Northstar's titanium and tungsten sheet metal: two rows of three plates make six
    • the radar plate: redstone in the middle
    • Create's sand paper, Productive Bees' sand nest and SecurityCraft's sand mine: two sand (with one, Supplementaries made suspicious sand instead)

For server owners

  • One panel for several servers: add up to five server folders to one panel and switch between them, with an All servers view: one dashboard, one console (each server in its own colour), players across every server (whitelist, operator or ban on all of them, or copy a whitelist), and settings changed on all servers at once.
  • One port range: public access, invites, then a game + voice pair per server, so a single router rule covers everything. Existing servers keep their ports until you switch on the Invite friends page.
  • Backups your way: choose how often to back up and how many to keep (World page). After a crash, a power cut or world damage, the two backups from before it are kept for good.
  • Public access opens even when the address is typed without https://.
  • Players page: the player card no longer covers the list on a medium-wide window.
  • Less lag after big blasts: a blast that didn't finish properly no longer keeps its chunk loaded for good; the server lets go of any such chunk when it starts.