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zerithsmash edited this page Apr 7, 2016 · 19 revisions

All of our missions are created using our own mission framework, which is called the Bourbon Warfare Mission Framework, or bwmf as it will be referred to from now on. This framework contains everything we need to make our missions, such as loadouts, briefings, and more. You will want to download the framework from here: https://github.com/BourbonWarfare/bwmf

You will download a folder named bwmf-master. I strongly recommend saving it somewhere where you can find it quickly.

Setting up a mission with the framework is relatively easy. The steps are outlined here:

  1. Copy the bwmf-master folder.

  2. Go into the mpmissions folder (Located in My Documents\Arma 3 - Other Profiles\YOURNAME) and paste the copied bwmf folder.

  3. Rename bwmf-master to your desired mission name, and make sure to including the .mapname suffix. (Refer to the table below for common .mapname tags and our naming conventions.)

Note: This currently creates a 2D editor mission until the framework is updated to be compatible with EDEN. To make an EDEN mission follow the above steps. The main difference is you will have to open the 3D editor and open your mission through the 3D editor which will prompt you to convert the mission. You can then use that mission as a base if you would like.

An important thing to note is that we use mpmissions because the missions we make are meant to be played in Multiplayer. While you can use the single player mission editor and simply export the mission to make multiplayer compatible, it’s a good habit to use mpmissions in case you would like to use extensive scripting in your future missions. It will also make it more clear if you broke something with gear because the game will crash as it will emulate being a local server.

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