- Tile building: Build your mesh directly with tiles, skip tedious UV mapping while quickly rotating and flipping tiles.
- UV painting: Create your mesh with other Blender tools, then quickly UV map them to your tiles. Spend less time in the UV editor.
- Pixel grid tools: Keep your mesh aligned to the grid with pixel translation, move vertices around with confidence.
Download from releases.
- Sprytile Basics Tutorial (video)
- Blender 2.8 specific tips
- Chat with the fellow users in the Discord server
- Showcase your work or ask for support in the forum
Bug reports for this port can be submitted to GitHub issues
- Zooming too much can result in your palette dispearing. SAVE and RE-OPEN your blend file to get your palette back. Palette Position Reset button coming soon.
The bulk of Blender 2.8 porting work by was done by Yonnji and ologon, with additional contributions by brandy92
I simply just picked up the torch for this project, Python is not my native language and I am learning it as I develope this fork.