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A Blender add-on for building tile based low-poly scenes with paint/map editor like tools

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BrahRah/ReSprytile

 
 

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ReSprytile

Fork of Sprytile Painter

Updated for Blender 3.6

A addon for creating tile based low spec 3D scenes. (Unofficial port for blender 3.6)


Features

  • Tile building: Build your mesh directly with tiles, skip tedious UV mapping while quickly rotating and flipping tiles.
  • UV painting: Create your mesh with other Blender tools, then quickly UV map them to your tiles. Spend less time in the UV editor.
  • Pixel grid tools: Keep your mesh aligned to the grid with pixel translation, move vertices around with confidence.

Demo:

Timelapse

Download:

Download from releases.

Getting Started:

Community:

  • Chat with the fellow users in the Discord server
  • Showcase your work or ask for support in the forum

Issue/Feature requests:

Bug reports for this port can be submitted to GitHub issues

Known Issues

  • Zooming too much can result in your palette dispearing. SAVE and RE-OPEN your blend file to get your palette back. Palette Position Reset button coming soon.

Acknowledgments:

The bulk of Blender 2.8 porting work by was done by Yonnji and ologon, with additional contributions by brandy92

I simply just picked up the torch for this project, Python is not my native language and I am learning it as I develope this fork.

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A Blender add-on for building tile based low-poly scenes with paint/map editor like tools

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