Repository for COP1500
Based on Unity Tutorials
- Complete the Unity Tutorials
- Complete all Unity Getting started Tutorials.
- Complete all Unity Tutorial Projects.
- Successfully completing each tutorial and challenge.
- Weekly work log with screenshots.
- Most of the Unity projects had very little scripting involved, and focused primarily on learning Unity tools. Thus, there is less work to show for the projects.
- The courses will be available for the duration of the semester.
- I have all required software.
- Professor - For grade.
- Parents - Investing in my education and future success, want to make them proud.
- Perspective Employers - artifact will be added to my student portfolio which could help with getting a job.
- Personal - Improving my understanding of both the program Unity and the language C#.
Week:
- Tutorials: "Script as Behavior Components", "Using the Unity Interface", and "Unity Core Concepts". (3 hours)
- Tutorials: "Introduction to Lighting and Rendering" and "2D World Building with Tilemap and Cinemachine". (3 hours)
- Tutorials: "Creating Basic Editor Tools", "Variables and Functions", and "Fixing Performance Problems". (3 hours)
- Tutorials: "Editor Scripting". Projects: "New User Micro-Game: Platformer". (3 hours)
- Projects: "New User Micro-Game: Karting" and "Creator Kit: Beginner Code". (5 hours)
- Projects: "FPS Microgame" Part 1. (2 hours)
- Projects: "FPS Microgame" Part 2 Modding. (3 hours)
- Creator Kit: Beginner Code. (3 hours)
- Tutorials: "Intermediate Scripting". (3 hours)
- Projects: "Tower Defense Template". (2 Hours)
- Projects: "3-D Game Kit Lite" Part 1. (3 Hours)
- Projects: "3-D Game Kit Lite" Part 2. (2 Hours)