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Description
We should have a rarity system for items, scaled by integers.
1-5 is probably a reasonable range, with 1 being common and 5 being legendary, possibly one of a kind.
common -> uncommon -> rare -> ultra rare -> legendary
These could be accompanying worldgen params that control the amount of each that exists.
SPAWNRATE_1 = 100 (per world)
...
SPAWNRATE_5= 1 (per world)
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enhancementNew feature or requestNew feature or request