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Accuracy and Limitations

CJH3139 edited this page Oct 17, 2026 · 1 revision

Accuracy and Limitations

SeedScout uses Minecraft's own world generation code, so biomes and structure positions match the game. A few things to know:

  • Multiplayer assumes vanilla generation. On a server, SeedScout cannot see the server's data packs or world generation mods. If the server uses custom generation, the map may be wrong. In singleplayer, data packs are picked up automatically.
  • Jigsaw structures are not fully assembled. Structure checks follow the game's biome and terrain rules but do not build every jigsaw piece, so very rarely a village can be shown where the game skipped it.
  • Geodes near water or lava. The game skips geodes that would touch water or lava. SeedScout still shows them.
  • Search center. Searches start from the map center, not from you.
  • The seed must be right. On servers, a wrong seed gives a wrong map.

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