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CJH3139 edited this page Oct 17, 2026
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Accuracy and Limitations
SeedScout uses Minecraft's own world generation code, so biomes and structure positions match the game. A few things to know:
Multiplayer assumes vanilla generation. On a server, SeedScout cannot see the server's data packs or world generation mods. If the server uses custom generation, the map may be wrong. In singleplayer, data packs are picked up automatically.
Jigsaw structures are not fully assembled. Structure checks follow the game's biome and terrain rules but do not build every jigsaw piece, so very rarely a village can be shown where the game skipped it.
Geodes near water or lava. The game skips geodes that would touch water or lava. SeedScout still shows them.
Search center. Searches start from the map center, not from you.
The seed must be right. On servers, a wrong seed gives a wrong map.