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Configuration
CJH3139 edited this page Oct 17, 2026
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Settings are saved automatically to config/seedscout.json in your game folder. You normally change them from the map screen, but you can also edit the file while the game is closed.
| Key | Default | Meaning |
|---|---|---|
seeds |
{} |
Remembered seeds, keyed by server address |
enabledStructures |
villages, stronghold, mansion, monument, ancient city, trial chambers | Structure types drawn on the map |
lastRadius |
5000 |
Last search radius (2000, 5000, 10000 or 50000) |
showBeam |
true |
Draw the waypoint beam |
showSlimeChunks |
false |
Slime chunk overlay |
showGrid |
false |
Chunk and region grid |
showFacing |
true |
Your view direction on the map |
biomeY |
64 |
Height used to sample biomes |
diskCache |
true |
Save rendered tiles on disk |
If the file cannot be read, SeedScout uses the defaults and logs a warning.
Rendered tiles are stored in seedscout/tiles inside your game folder, capped at about 512 MB. You can delete the folder at any time; tiles are rendered again when needed. Set diskCache to false to turn the cache off.
PNG exports are saved to seedscout/exports.