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69 changes: 69 additions & 0 deletions README.md
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# Quick start
## Installation
Install the pre-requisites and the RoboCup Soccer 2D Platform using the commands below:
``` Bash
sudo apt-get install fuse #Used to run AppImages
pushd scripts
sh download-rcssserver.sh #install RoboCup Server
popd
```
Next, install the soccer proxy, which uses C++ to read and pre-processes state data and passes them to the Python server (this project) for decision-making.
``` Bash
pushd scripts
sh download-proxy.sh.sh #install C++ proxy
popd
```
Clone this repository & install the required python libraries (such as gRPC). Don't forget to activate your virtual environment!
``` Bash
git clone https://github.com/CLSFramework/sample-playmaker-server-python-grpc.git
cd sample-playmaker-server-python-grpc
# Activate venv/anaconda before this step!
pip install -r requirements.txt
```
Finally, download the monitor from [the original repository](https://github.com/rcsoccersim/rcssmonitor/releases) in order to view the games.
## Running a game
This section assumes you have installed the server & proxy using the scripts (as mentioned above)
We must first run a RoboCup Server, in order to host the game:
``` Bash
cd scripts/rcssserver
./rcssserver
```
Then we must run the proxy & the decisionmaking server:
``` Bash
./start-team.sh
```
Launch the opponent team, start the monitor app image. press <kbd>Ctrl</kbd> + <kbd>C</kbd> to connect to the server, and <kbd>Ctrl</kbd> + <kbd>K</kbd> for kick-off!

# How to change the code
The `server.py` file contains the logic in 3 main functions:
`GetPlayerActions` receives a game state, and returns a list of actions for a player for for that cycle.
The actions we can output are equivalent to the Helios Base, which are abstracted into multiple levels.
You can use actions such as `DoDash`, `DoTurn`, `DoKick` which directly apply force, or use actions such as `GoToPoint`, `SmartKick`, `Shoot` or more.

Similarly, you can change `GetCoachActions` which is responsible for coach communication & substitutions.

You can also use `GetTrainerActions` to move the players & the ball to make repeatable scenarios (when the server is in trainer mode).
# Why & How it works
Originally the RoboCup 2D Soccer Simulation teams used C++, as the main code base (Agent2D aka Helios Base) was written in this language due to its performance.
Due to the popularity of python in Machine Learning & AI spaces we decided to create a python platform which would be equivalent to Agent 2D.
However, using python alone was too slow as preprocessing sensor information & tasks such as localization took too long.

For this reason we have split up the code into two segments:
The data processing section in proxy, which creates a World Model (state), and passes it to python for planning to occur. This repository uses gRPC to pass along the World Model, but there is a sister-repo which is compatible with thrift.

![cls](https://github.com/user-attachments/assets/4daee216-1479-4acd-88f2-9e772b8c7837)
As seen in the figure, the proxy handles connecting to the server, receiving sensor information and creating a world-model, and finds the action to take via a remote procedure call to a decision-making server, which is this repository.

# Configuration
## RoboCup Server configuration
You can change the configuration of the RoboCup server and change parameters such as players' stamina, game length, field length, etc. by modifying `~/.rcssserver/server.conf`. Refer to the server's documents and repo for a more detailed guide.

## Modifying Proxy & Running proxy and server seperately
If you want to modify the algorithms of the base (such as ball interception, shooting, localization, etc.) you must modify the code of the [proxy repo](https://github.com/CLSFramework/soccer-simulation-proxy). After re-building from source, you can run the proxy by using `./start.sh --rpc-type grpc` in the bin folder of the proxy, and run the gRPC server with `python3 server.py` in this repo's directory. It is highly recommended to launch the python server before the proxy.

You can modify the rpc port by adding the argument `--rpc-port [VALUE]`, where the default is 50051.

# Citation

- [Cross Language Soccer Framework](https://arxiv.org/pdf/2406.05621)
- Zare, N., Sayareh, A., Sadraii, A., Firouzkouhi, A. and Soares, A., 2024. Cross Language Soccer Framework: An Open Source Framework for the RoboCup 2D Soccer Simulation. arXiv preprint arXiv:2406.05621.