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Digimon World 1.5: Test Build 1.3.3

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@Capablemite Capablemite released this 04 Nov 19:57
f23b919

A bug-fix and polish update to Test Build 1.3.2.

Fixed:

Another crash in Jijimon's house: with Gigimon as your partner the house could hold too many models at once (most of all when Airdramon visits the back room). Gigimon now has a lighter model, and every partner has room to spare in the house and in ShogunGekomon's castle.

New:

Eye animations for 20 of the new Digimon: they blink, half-close their eyes, close them to sleep and look angry in battle, like the game's own Digimon. Chicomon, Pabumon, Pichimon, Leafmon, Jyarimon, DemiVeemon, Guilmon, Bearmon, Salamon, Terriermon, Gomamon, Gizamon, Crabmon, Monmon, ExVeemon, Flamedramon, Growlmon, Stingmon, Quetzalmon and Grizzlymon.
ShogunGekomon's castle: the Gekomon guard who said "Stay back, stay back!" is gone.
Jijimon's homecoming: Renamon steps out of the room for the scene and is back the next time you come in.

Your save from 1.3.2 or 1.3.1 works with 1.3.3 (load your in-game save after patching; emulator save states from an older version won't work).

Installing: apply the patch to your original Digimon World .bin, the same way as before (the README has the steps). Don't apply it to a file that's already patched (for example your 1.3.2 disc).

Download (any one of these works):

Easiest (Windows): DW1.5_Test_Build_1.3.3_Patcher.zip. Unzip it, put the .exe next to your original .bin and double-click it. It also saves the README next to the new disc.
Phone / any browser: DW1.5_Test_Build_1.3.3_Android_Patcher.zip. Unzip it and open the .html page in your browser. Everything happens on your own device.
Patch it yourself (any system): digimon_world_1_5_test1.bps and digimon_world_1_5_test1.cue, uploaded on their own (no zip). Apply the .bps with Rom Patcher JS (https://www.marcrobledo.com/RomPatcher.js/) or Floating IPS (Flips), then put the .cue next to the patched .bin.
Everything in one zip: digimon_world_1_5_test_build_1_3_3.zip (the .bps, the .cue, the README and the font licences).

Apply it to your own Digimon World (USA) .bin: 381,771,936 bytes, CRC32 E6FDD00E. The patched .bin should be 401,688,672 bytes, CRC32 B0A787A4.

Chinese characters: Ark Pixel Font (TakWolf) and Cubic 11 (ACh-K), SIL Open Font License 1.1 (licence files included).

Please report bugs on my Discord: https://discord.gg/kPwvkk6dV

Check out my YouTube channel: Capablemite - YouTube

Test Build 1.3.2

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@Capablemite Capablemite released this 29 Oct 16:48
f23b919

Digimon World 1.5: Test Build 1.3.2
A small update to Test Build 1.3: bug fixes, sounds, a new home for the digivolution guide, and Guilmon / Growlmon
improvements.
New:
Renamon, the digivolution guide, has moved to Native Forest. He stands on the grass on the left of the path up to
Green Gym, by the bushes. He still tells you what every new Champion needs, in English, Spanish, Portuguese or Chinese.
Guilmon is now a Virus type. He starts with Spit Fire and has Agumon's list of techniques, with Pyro
Beam as his finisher. During Pyro Beam his head follows the enemy.
Guilmon animations: faster ranged attacks, his lunge timed to each shot; he roars when praised; a new gym
brain-training animation: he hangs his head and shakes it, like he'd rather not be in class.
Growlmon is 12.5% bigger. He rears back and lunges with his jaws open on Spit Fire, Prominence Beam and Red
Inferno; his claw attacks are faster, with his cry when the claw hits.
Plasma Blade (Growlmon) now hits twice for half damage each, the same total as one hit.
Fixed:
Phone / browser patcher: the 1.3 Android_Patcher page built a damaged disc (parts of the game that moved on the
disc came out wrong). The 1.3.1 page is fixed and checked. If you patched 1.3 with that page, patch again with
1.3.1. (The 1.3 .exe and .bps were fine.)
The text box corners, the menu frame and the Status screen could turn into plain squares or blank labels until the
game was restarted. Fixed.
Many new Digimon (Guilmon, Growlmon, Tuskmon, DarkTyrannomon, Grizzlymon, Angewomon, Quetzalmon and more) made no
sound when praised, scolded, going to the toilet or sleeping. They now have sounds.
Guilmon's and Growlmon's arms dropped to their sides when they were hit. They now stay in their battle stance.
Installing: apply the patch to your original Digimon World .bin, the same way as before (the README has the
steps). Don't apply it to a file that's already patched (for example your 1.3 disc). Start a new game for the
best results.
Download (any one of these works):
Easiest (Windows): DW1.5_Test_Build_1.3.1_Patcher.zip. Unzip it, put the .exe next to your original .bin
and double-click it. It also saves the README next to the new disc.
Phone / any browser: DW1.5_Test_Build_1.3.1_Android_Patcher.zip. Unzip it and open the .html page in your
browser. Everything happens on your own device.
Patch it yourself (any system): digimon_world_1_5_test1.bps and digimon_world_1_5_test1.cue, uploaded on
their own (no zip). Apply the .bps with Rom Patcher JS (https://www.marcrobledo.com/RomPatcher.js/) or
Floating IPS (Flips), then put the .cue next to the patched .bin.
Everything in one zip: digimon_world_1_5_test_build_1_3_1.zip (the .bps, the .cue, the README and the
font licences).
Apply it to your own Digimon World (USA) .bin: 381,771,936 bytes, CRC32 E6FDD00E.
The patched .bin should be 401,705,136 bytes, CRC32 8FCD190C.
Chinese characters: Ark Pixel Font (TakWolf) and Cubic 11 (ACh-K), SIL Open Font License 1.1 (licence files included).
Please report bugs on my Discord: https://discord.gg/kPwvkk6dV
Check out my YouTube channel: Capablemite - YouTube

Digimon World 1.5: Test Build 1.3 CURRENT

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@Capablemite Capablemite released this 19 Oct 13:03
52b400b

Digimon World 1.5: Test Build 1.3
English · Español · Português · 中文
A fan-made mod of Digimon World (PlayStation, 1999) that adds Digimon from Digimon Adventure 02 and Digimon
Tamers to File Island. This is a public test build (version 1.3). It's an early, partial version, released so
players can try it out and report problems.
This download is a patch file only. It doesn't contain the game. You need your own copy of the original game to
use it.

What's new in 1.3
Two more partners: Renamon and Guilmon can now be your first partner (answer No to the Digivice question).
Two more Digimon lines: the Renamon line and the Guilmon line, each with its own egg and three Champions.
Quetzalmon joins the Wormmon line as a third Champion.
Renamon, the digivolution guide: a Renamon outside Green Gym tells you what every new Champion needs.
New special attacks for most of the new Champions and Rookies, and many new and improved animations.
Fixed: a battle bug where some enemy techniques could set your partner's HP and MP to 0 or throw the fighters off
screen.
What's in this test
Your first partner
At the start of a new game, Jijimon asks if you have a Digivice, then which you like better, day or night.
Your answers Your first partner
Yes, then Day Veemon
Yes, then Night Wormmon
No, then Day Renamon
No, then Night Guilmon
Four new Digimon lines
These Digimon digivolve the normal Digimon World way, through time, stats, care and battles.
Veemon line: Chicomon → DemiVeemon → Veemon → ExVeemon / Veedramon / Flamedramon → MetalGreymon / SkullGreymon
Wormmon line: Leafmon → Minomon → Wormmon → Stingmon / Shadramon / Quetzalmon → HerculesKabuterimon
Renamon line: Pabumon → Nyaromon → Renamon → Kyubimon / Grizzlymon / Gatomon
Guilmon line: Jyarimon → Gigimon → Guilmon → Growlmon / Tuskmon / DarkTyrannomon
The new Digimon have their own 3D models, animations, cries and Chart icons.
Champion digivolution requirements
Your Rookie digivolves into a Champion when it is about 3 days old (72 hours), if it meets at least 3 of these 4:
Stats: every listed stat is at least that high.
Care mistakes: no more than the number listed (DarkTyrannomon: at least the number listed).
Weight: within 5 of the number listed (for example, 35 means 30–40).
Bonus: at least one of the bonus conditions.
If it qualifies for more than one Champion, the one with the highest required stats wins.
Champion From Stats Care mistakes Weight Bonus (any one)
ExVeemon Veemon HP 1000, Offense 100, Defense 100 1 or fewer 35 (30–40) Discipline 90%, or 35 techniques learned
Veedramon Veemon MP 1000, Offense 100, Speed 100 3 or fewer 30 (25–35) 5 battles or fewer, or 30 techniques learned
Flamedramon Veemon HP 1000, Offense 100, Speed 100 5 or fewer 25 (20–30) 15 battles or more
Stingmon Wormmon HP 1000, Offense 100, Speed 100 1 or fewer 20 (15–25) Discipline 90%, or 35 techniques learned
Shadramon Wormmon MP 1000, Offense 100, Brains 100 3 or fewer 25 (20–30) 15 battles or more
Quetzalmon Wormmon MP 1000, Speed 100, Brains 100 2 or fewer 15 (10–20) Discipline 70%
Kyubimon Renamon MP 1000, Speed 100, Brains 100 1 or fewer 20 (15–25) Discipline 80%, or Happiness 90
Grizzlymon Renamon HP 1000, Offense 100, Defense 100 3 or fewer 40 (35–45) Discipline 70%, or 10 battles or more
Gatomon Renamon Offense 100, Speed 100 1 or fewer 15 (10–20) Discipline 90%, or Happiness 90
Growlmon Guilmon HP 1000, Offense 100, Defense 100 3 or fewer 30 (25–35) Discipline 80%, or 10 battles or more
Tuskmon Guilmon HP 1000, Defense 100, Brains 100 5 or fewer 45 (40–50) 15 battles or more
DarkTyrannomon Guilmon Offense 100, Speed 100 5 or more 30 (25–35) 20 battles or more
You can also ask Renamon outside Green Gym: he tells you all of this in the game.
Special attacks
Most of the new Digimon have their own special attack (the one that needs the full FINISH gauge):
Digimon Special attack
Renamon Koyosetsu
Guilmon Pyro Beam
ExVeemon XV-Laser
Veedramon V-Nova Blast
Flamedramon Flaming Fist
Stingmon Spiking Strike
Shadramon Flare Buster
Quetzalmon Cold and Clammy
Kyubimon Onibidama
Gatomon Cat's Eyes
Growlmon Plasma Blade
DarkTyrannomon Fire Blast
The others use an original Digimon's special attack for now.
New eggs
When your partner dies, the egg box offers 8 eggs:
The 4 original eggs (Botamon, Punimon, Poyomon, Yuramon)
The blue egg, which hatches Chicomon (Veemon line)
The green striped egg, which hatches Leafmon (Wormmon line)
The Renamon egg, which hatches Pabumon (Renamon line)
The bright red egg, which hatches Jyarimon (Guilmon line)
Renamon, the digivolution guide
The first time you visit Green Gym, a Renamon is standing in front of the big sign at the entrance. Talk to him,
pick a line (Renamon, Veemon, Wormmon or Guilmon) and a Champion, and he tells you exactly what that Champion needs.
Getting around
Biyomon waits in Jijimon's house. Talk to her to take any of Birdramon's flights, or Whamon's sea trips. That way
you can reach every area while testing.
Other changes
Digivolution Chart: The Chart has 4 pages, so there's room for the new Digimon. On the Chart, move the
cursor down past the last Baby box onto the page button, then press X to turn to the next page. The Tree view
also shows the right name under every new Digimon.
Tech screen, page 2: The Tech screen has a second page for new techniques.
Care mistakes: The Status screen shows your partner's care mistakes (marked MISTAKES, next to WEIGHT).
Everything else plays like the original game: normal stats, lifespans, sleep, hunger and deaths.

What you need
Your own copy of Digimon World (USA) (SLUS-01032) as a disc image: a .bin file plus its .cue file.
The patch was made from this exact file:

Size 381,771,936 bytes
CRC32 E6FDD00E
MD5 8520edac0f7f1454f8a008ac5e599c1a
If your file is different (another region, or a different dump), the patcher will refuse it.
Two files from the newest release on the Releases page of this project (Test Build 1.3): the patch digimon_world_1_5_test1.bps and the
small disc-sheet file digimon_world_1_5_test1.cue.
A patching tool. Any of these works:
The patcher program DW1.5_Test_Build_1.3_Patcher.exe from the same release (Windows only, easiest). It has the patch built in,
so you don't need the .bps, the .cue or any other tool.
Rom Patcher JS. It runs in your web browser, so there's nothing to install: https://www.marcrobledo.com/RomPatcher.js/
Floating IPS (Flips) for Windows.
A PlayStation emulator. DuckStation is recommended.

How to install
With the patcher program (.exe, Windows, easiest)
Download DW1.5_Test_Build_1.3_Patcher.zip from the Releases page and unzip it.
Put DW1.5_Test_Build_1.3_Patcher.exe in the same folder as your original Digimon World .bin. The .bin can
have any name.
Double-click DW1.5_Test_Build_1.3_Patcher.exe. A black window opens.
If Windows shows "Windows protected your PC", click More info, then Run anyway. This appears because
the program is new and unsigned, not because something is wrong.
If it can't find your .bin, it asks for it: drag your .bin into the black window and press Enter.
It checks that your .bin is the right one, then builds the new disc. This takes a moment. When it says Done!,
press Enter to close the window.
Your folder now has digimon_world_1_5_test1.bin and digimon_world_1_5_test1.cue. Your original .bin is
only read, never changed. Skip down to Play.
If it says STOP, nothing was written. Usually this means your .bin is a different version (see the size and
checksums under What you need).
With Rom Patcher JS
Open https://www.marcrobledo.com/RomPatcher.js/ in your browser.
Next to ROM file, pick your Digimon World .bin file.
Next to Patch file, pick digimon_world_1_5_test1.bps.
Click Apply patch. The page saves a new, patched .bin file to your downloads.
It's a big file (about 400 MB), so give it a moment.
Rename the new file to digimon_world_1_5_test1.bin.
With Floating IPS (Windows)
Open flips.exe and click Apply Patch.
Choose digimon_world_1_5_test1.bps, then your original Digimon World .bin.
Save the result as digimon_world_1_5_test1.bin.
Put the .cue file next to it
Emulators open a disc image through its .cue file.
Put the patched digimon_world_1_5_test1.bin and the downloaded digimon_world_1_5_test1.cue in the same folder.
If you'd rather make the .cue yourself, it's a text file with exactly these three lines:

   FILE "digimon_world_1_5_test1.bin" BINARY
     TRACK 01 MODE2/2352
       INDEX 01 00:00:00

(If Windows hides file endings, make sure the file doesn't end up named .cue.txt.)
Play
Open digimon_world_1_5_test1.cue in your emulator.
Start a new game. Saves from the original game or from earlier test builds may not work correctly with this
version.
Keep your original .bin. The patcher never changes it, and you'll need it again for future test builds.

Known limits of this test build
Veemon's Champions (ExVeemon, Veedramon, Flamedramon) temporarily use Greymon's Ultimate forms (MetalGreymon or
SkullGreymon) until their own Ultimates are added.
The Renamon and Guilmon lines don't have Ultimates yet, so their Champions stay Champions.
Renamon's guide outside Green Gym speaks English only for now.
Some new Digimon still use an original Digimon's special attack, techniques and cries.
Other new Digimon may appear in the game files and on the Digivolution Chart, but this test focuses on the Veemon,
Wormmon, Renamon and Guilmon lines.
Reporting problems
Please report bugs on my Discord: https://discord.gg/kPwvkk6dV
That includes crashes, freezes, models that look broken, wrong names, and digivolutions that don't happen.
It helps if you include:
What you were doing, and where on the island you were
Your partner Digimon at the time
A screenshot or short video, if you can
Follow the project
YouTube: v...

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