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Flagship

Cedric Shock edited this page May 10, 2022 · 1 revision

Flagship

Diplomacy

When you speak across a negotiating table you answer a question truthfully, then you may ask a question from the list ...

Fleet Maneuvers (2)

When you use Squad Maneuvers, choose an additional effect.

Transporter Assault (6)

When you attempt to transport onto or off of a shielded enemy entity, roll + Engineering. On a 7-9 choose 1:

  • The transport is successful
  • The payload is unharmed
  • The enemy entity is unaware of the transport

On a 10+ choose 3.

Advanced Upgrades (6)

Choose one move from another ship class. Treat your level as one lower for choosing the move.

Transporter (2?)

You may operate a number of away teams equal to your command modifier (minimum 1). Your away teams can beam directly onto and off of unshielded ships, planters, or entities.

Squad Maneuvers

When you coordinate the actions of ships in your fleet, choose a ship and an effect

  • +1 forward to damage

Then roll +command. On a 10+ they get the effect. On a 7-9 it still works, but ...

Classified Intelligence

Choose an embedded covert section

When you first encounter a ship, planet, or entity covered by your covert section, ask the GM one question. The GM may ask what operation discovered that intelligence.

Holodeck

When you use the holodeck to recreate a place you have knowledge of roll + Engineeering ...

(new note: take +1 forward investigating it without going there)

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