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When you speak across a negotiating table you answer a question truthfully, then you may ask a question from the list ...
When you use Squad Maneuvers, choose an additional effect.
When you attempt to transport onto or off of a shielded enemy entity, roll + Engineering. On a 7-9 choose 1:
- The transport is successful
- The payload is unharmed
- The enemy entity is unaware of the transport
On a 10+ choose 3.
Choose one move from another ship class. Treat your level as one lower for choosing the move.
You may operate a number of away teams equal to your command modifier (minimum 1). Your away teams can beam directly onto and off of unshielded ships, planters, or entities.
When you coordinate the actions of ships in your fleet, choose a ship and an effect
- +1 forward to damage
Then roll +command. On a 10+ they get the effect. On a 7-9 it still works, but ...
Choose an embedded covert section
When you first encounter a ship, planet, or entity covered by your covert section, ask the GM one question. The GM may ask what operation discovered that intelligence.
When you use the holodeck to recreate a place you have knowledge of roll + Engineeering ...
(new note: take +1 forward investigating it without going there)