Fix two Reinterop problems with delegates #628
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This PR fixes two problems with the generated code for delegates.
std::functionis wrapped with a .NET delegate, and the delegate is invoked, that native code could end up throwing an exception. Previously, this exception would have propagated disastrously through the managed code. With this PR, it's caught at the interface layer and turned into a managed exception. Just like it would be (even before this PR) if it were a partial method implemented in native code rather than a delegate.SafeHandleto reference the native function, which meant the delegate could be garbage collected, finalized, and destroy thestd::functionwhile it was running. As described in Native callbacks can be freed while they're running #627.Fixes #627
Sadly this does not fix all the AppDomain unload stability problems. It's still pretty easy to get a crash by entering play mode while tilesets are loading. I think I have a pretty good idea what to do next on that front, though, so I will write it up as a separate issue.