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Far Tiling Breakpoints
Cgameworld edited this page May 6, 2026
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Far tiling breakpoints let your pack automatically change the far tiling value based on how high the camera is above the terrain.
This feature is only supported in legacy JSON-based texture packs (aka packs with a maptextureconfig.json).
Add a far_tiling_breakpoints section to your pack's maptextureconfig.json. Each entry has two fields:
- height — camera height above ground (in meters) at or below which this breakpoint applies
- far_tiling — the far tiling value to use at that height
Example maptextureconfig.json:
{
"pack_name": "Example Pack",
"far_tiling": "160",
"far_tiling_breakpoints": [
{ "height": 250, "far_tiling": 200 },
{ "height": 1000, "far_tiling": 120 }
]
"close_tiling": "1600",
"close_dirt_tiling": "2400",
}
Using the example above:
- Camera 50 m above ground → far tiling becomes 200
- Camera 500 m above ground → far tiling becomes 120
- Camera 2000 m above ground → far tiling falls back to the top-level 160