Chasing Carrots
- 2 followers
- Stuttgart, Germany
- http://www.chasing-carrots.com
- info@chasing-carrots.com
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godot
godot PublicForked from godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
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go-entitas
go-entitas PublicForked from meyerzinn/go-entitas
Entity framework implementation in Go
Go
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gobinary
gobinary PublicFunctions for dealing with binary data on a high-level, inspired by the streaming classes in .NET
Go
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Repositories
- GoodCompanyDebugTool Public
Simple python-based tool to visualize data from a running Good Company session
ChasingCarrots/GoodCompanyDebugTool’s past year of commit activity - GoodCompanyGamedesignDB Public
ChasingCarrots/GoodCompanyGamedesignDB’s past year of commit activity - entt Public Forked from skypjack/entt
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more
ChasingCarrots/entt’s past year of commit activity - sol2 Public Forked from ThePhD/sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
ChasingCarrots/sol2’s past year of commit activity - imgui Public Forked from ocornut/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
ChasingCarrots/imgui’s past year of commit activity - poco Public Forked from pocoproject/poco
The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems. (This fork is here to avoid the uncommited change in our projects)
ChasingCarrots/poco’s past year of commit activity - MicroPather Public Forked from leethomason/MicroPather
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
ChasingCarrots/MicroPather’s past year of commit activity
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