It also sending data to Redis, so you can write any wrapper that reading it on Velocity side and summarizing online from all your backend server. I will provide my implementation later. I will talk with FastMOTD to approve my code of Redis support. I was trying to add this feature directly into my plugin, but it's force overriding by another MOTD plugins (e.g. FastMOTD which I using and recommend a lot). Elytrium/FastMOTD#44
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(Secure) Transfer packets plugin for Minecraft 1.20.5+ servers [Paper & Velocity] with total online players count support by using Redis
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ChefMC/SecureTransfer
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(Secure) Transfer packets plugin for Minecraft 1.20.5+ servers [Paper & Velocity] with total online players count support by using Redis
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