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The virtual display interface is Microsoft controlled and it's composed in DirectX. There's no way around unless using a capture card. |
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I found that when Apollo working, it will change"Vulkan/OpenGL present method" option in Nvidia Control Panel, and set to "Prefer layered on DXGI swapchain". Default is auto. And it cause GPU not being fully utilized with minecraft shaders. Did someone know how to sovle it? Or it just coincidence.
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