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Close all those PRs that won't ever get merged #12105
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Yeah, we've really needed to do this for a long time. Good idea! |
I fully support the idea. I also feel similar treatment could be applied to issues. |
I'm cool with PR's, and what issues we can filter out (notably older bug ones); but a large portion of the older issues are either feature enhancement plans that can't be closed so easily or are ancient NPC-type bugs that are still around in the present day. If someone wants to filter through the issues list and take off duplicates and solved ones that would be great, but it's not going to be anywhere near the ease of "cut off everything unmergeable from before X date" that the PR's are going to be. |
Let's close the ancient unmergeable PRs first before getting into closing issues. |
My current project is reimplementing the oldest unmergeable PR on the list,
and I plan to reimplement several others as I have time. If nothing else
they serve as reminders of the issue, if they're confusing the build bot,
consider making or finding a matching issue, linking to the PR, THEN close
the PR, but please don't simply close them unless they're abandoned or the
idea itself is bad or obsolete (as in implemented in a better way, not just
unmergeable).
|
I went by last update time, mergeability and user's presence. Most of the closed PRs were ones by users who are unlikely to return. I'll list:
I think that's it. |
#7749 could possibly be merged even right now, I think. |
#7749 doesn't do anything. It adds terrain types that are used nowhere, if someone wants to use them, they can always merge that branch into their own work. |
We have quite a bit of ancient PRs that are not mergeable and no longer maintained. They only serve to confuse the build bot and make the PR list bigger than it needs to be.
I'd close all unmergeable PRs with more than a month of no updates with a note that this closing is not a rejection, but maintenance of the PR hopper and that I'll re-open them if the author replies.
Anything wrong with my idea?
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