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Should be able to unfold items even if too heavy to pick up #22771

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Xpyder opened this issue Jan 16, 2018 · 7 comments
Closed

Should be able to unfold items even if too heavy to pick up #22771

Xpyder opened this issue Jan 16, 2018 · 7 comments
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Game: Mechanics Change Code that changes how major features work Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@Xpyder
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Xpyder commented Jan 16, 2018

Game version: 0.C-2557

Operating system: windows 7

Tiles or curses: Tiles

Mods active:

Dark Days ahead
filthy clothing
disable npc needs
simplified nutrition
makeshift items
more survival tools
alternative map key
folding parts pack
vehicle additions pack
tanks and other verhicles

Expected behavior

Activating folded object on ground should unfold it, even if I can't pick it up

Actual behavior

Says "Too big to pick up"

Steps to reproduce the behavior

make a bunch of folded frames
craft a foldable vehicle, keep adding frames until it's far enough over your weight capacity that you can't pick it up when folded
fold it
try to unfold it

@Night-Pryanik Night-Pryanik added the Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones label Jan 16, 2018
@Leland Leland added Game: Mechanics Change Code that changes how major features work <Suggestion / Discussion> Talk it out before implementing labels Jan 23, 2018
@Leland Leland changed the title cannot unfold if too heavy to pick up Should be able to unfold items even if too heavy to pick up Jan 23, 2018
@Leland
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Leland commented Jan 23, 2018

Reworded title slightly to make this a suggestion since it's changing current game functionality

@kevingranade
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Folding vehicles are intended to be only tiny person-portable vehicles like a folding bicycle, in which case this issue does not appear. The weight check failure is working as intended to enforce this limit.

We could make the folding action fail to prevent you from getting into a bad state.

@Xpyder
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Xpyder commented Jan 23, 2018

Folding vehicles are intended to be only tiny person-portable vehicles

That's fine, if it's conveyed to the player, but this has never been made clear in any game sense. Also if this was the intended functionality it should be preventing you from FOLDING it, not from unfolding it.

And there's no way to disassemble a folded vehicle, nor any indication on the vehicle construction screen this is going to happen, making it very easy to permanently loose parts to a mechanic that's never indicated to the player until you end up in an unrecoverable state.

@Xpyder
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Xpyder commented Jan 23, 2018

[this comment wasn't particularly constructive and gets into a whole separate can of worms so I removed it]

@Dansiman
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I always thought it was weird when, at the beginning of the game, I couldn't unfold the emergency blanket because my pockets were full. From a realism standpoint, I could certainly manage, even while wearing several bulky strapped-on containers and holding (wielding) something in my right hand, to unfold a blanket with my left hand (or even my foot). So, weight limits notwithstanding, it should definitely be possible to unfold things that exceed your encumbrance limit without picking them up.

As for the issue with folding vehicles, I'll echo Xpyder's comment that the functionality should prevent folding, and not prevent unfolding, so as to allow those who unfortunately found themselves in this unrecoverable state to rectify the situation, while preserving the intended functionality by preventing them from folding it again afterwards.

@stale
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stale bot commented Aug 12, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Aug 12, 2019
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stale bot commented Sep 11, 2019

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Sep 11, 2019
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Labels
Game: Mechanics Change Code that changes how major features work Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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