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Cities in world not generating on default settings. #70062
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How much is "driving around for a long time"? And in what direction? Is this an old save? There is a new mechanic in map generation in the game that was merged very recently, where how much you travel in a certain direction affects what you can see, if you travel towards what would be the Atlantic US coast then you see more and more mega cities, and less and less wildness like forests and the like, while on the contrary if you travel towards the (relatively) uninhibited center of the country the cities and towns are smaller and farther between them. |
Your bug report might be improved with a screenshot too. |
How do I measure driving? I typically drive north when I can. I've been
seeing a lot of forests. This is an old save. But I'd say no more than
three months old.
…On Thu, Dec 7, 2023, 16:39 Termineitor244 ***@***.***> wrote:
How much is "driving around for a long time"? And in what direction? Is
this an old save? There is a new mechanic in map generation in the game
that was merged very recently, where how much you travel in a certain
direction affects what you can see, if you travel towards what would be the
Atlantic US coast then you see more and more mega cities, and less and less
wildness like forests and the like, while on the contrary if you travel
towards the (relatively) uninhibited center of the country the cities and
towns are smaller and farther between them.
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#69912 made it so forests get more and more common the further north you go. If you usually drive north, you might have already been north of the 0,0 overmap, meaning that if you updated further mapgen would have immediately been mostly forest. |
Ah... I see... the solution would be to travel east or south?
…On Thu, 7 Dec 2023 at 20:40, Standing-Storm ***@***.***> wrote:
#69912 <#69912> made it
so forests get more and more common the further north you go. If you
usually drive north, you might have already been north of the 0,0 overmap,
meaning that if you updated further mapgen would have immediately been
mostly forest.
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*Justin Mayhew*
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If you travel east, you should gradually get more and more city (at least, east of the original spawn point overmap). I'm not sure what happens in the south. |
if you've been going north, you probably want east AND south. both will increase city size and frequency relative to 'a fair bit north of start'. ideal would be going back to your world start, then going east or south. |
I'm extremely far away from where I started the game world. To do that now
would take months of real time.
…On Fri, Dec 8, 2023, 00:38 eso ***@***.***> wrote:
if you've been going north, you probably want east AND south. both will
increase city size and frequency relative to 'a fair bit north of start'.
ideal would be going back to your world start, then going east or south.
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You can also go into global_settings.json and turn the new settings off or down. Edit: also I strongly advise against updating an active save game without carefully reading the changelog ;) |
You could also go back to an update before the change. All future updates will contain this major mapgen change unless something happens and it gets reverted. Is it actually "data/core/game_balance.json"? https://github.com/CleverRaven/Cataclysm-DDA/pull/70002/files#diff-b763acfd01b35aab06c977e0bb0f3dc7f16a5ed58bac5a4206dbfff8e97855ea It will be updated from time to time and each update will require you to change the settings here again, unless you're fine with that. Staying on an release before the update is an option too. |
Now I am really curious. What does the map look like up there? What coordinates does it say on the map? Can autodrive really not drive you back to the start? |
I have my save file uploaded but no, auto-drive already isn't amazing and
stops at the slightest thing in the way of its driving. If I'm reading the
coordinates correctly, they are [LEVEL 0, -2'0, -131'155]. Does that make
sense? I've been driving for the better part of the game. I'm in Year 2
Summer Day 42 or so with 45-day seasons. Most of that time has been driving.
…On Fri, 8 Dec 2023 at 08:21, Daniel Brooks ***@***.***> wrote:
I'm extremely far away from where I started the game world. To do that now
would take months of real time.
Now I am really curious. What does the map look like up there? What
coordinates does it say on the map? Can autodrive really not drive you back
to the start?
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*Justin Mayhew*
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Wow, ok; 884.997 miles. Maybe fly instead. |
Yeah, I have no skills in flying anything. Also, with nothing spawning near
me, it's prolly game over, eh? Just me and my vehicle. So, do you think I
would never return to civilization in a reasonable time?
…On Fri, 8 Dec 2023 at 11:37, Daniel Brooks ***@***.***> wrote:
Wow, ok; 884.997 miles. Maybe fly instead.
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*Justin Mayhew*
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Depends on how many zombies you left standing in the middle of the road, I imagine. I’m guessing more than a few. |
I would just drive south east then. Urbanity should still increase slowly until you hit the ocean, even if it never gets to megacity levels. |
You don't need to drive back to center. Listen to me, I programmed this. Go into data/core/global_settings.json and search for the word "FOREST", find the settings that set forest to increase in certain directions and set them to 0.0 |
I'll tell you the exact fields to edit in a moment |
OK I'm at a keyboard. Listen, go to game_balance.json as I said above and edit: {
"type": "EXTERNAL_OPTION",
"name": "OVERMAP_FOREST_INCREASE_NORTH",
"info": "Rate at which forest coverage of the map increases to the North, based on regional map settings thresholds. 0=no increase.",
"stype": "float",
"value": 0.04
},
{
"type": "EXTERNAL_OPTION",
"name": "OVERMAP_FOREST_INCREASE_EAST",
"info": "Rate at which forest coverage of the map increases to the East. 0=no increase.",
"stype": "float",
"value": 0
},
{
"type": "EXTERNAL_OPTION",
"name": "OVERMAP_FOREST_INCREASE_WEST",
"info": "Rate at which forest coverage of the map increases to the West. 0=no increase.",
"stype": "float",
"value": 0.02
}, in this section set the value to 0 and you'll no longer see high-forest maps at all. Or, set {
"type": "EXTERNAL_OPTION",
"name": "OVERMAP_FOREST_LIMIT",
"info": "Caps how high the forest threshold can rise. No cities form at values over 0.4",
"stype": "float",
"value": 0.395
}, you could set that to 0.2, which will keep forests exacltly as they were as well. I'm going to close this issue now, because this isn't a bug, and I ask that other folks please not confuse the poor fellow any further. Fellshollow, since I think you missed my previous post, I strongly recommend you do not update your game with an active save in it at all, but definitely don't do it without reading the changelog first. |
Describe the bug
I was driving around for a long time and realized that I hadn't seen any cities generating in a long time.
Attach save file
Hildreth-trimmed.tar.gz
Steps to reproduce
Expected behavior
I updated to latest experimental (see below) and logged in and started driving around. I expected cities to spawn, labs, science labs, etc, but nothing like that did after driving for a loooooong time.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Stats Through Skills [StatsThroughSkills]
]
Additional context
This happened after updating to the latest experimental from 12.7.2023.
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