Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Recruit new recruit properly #35386

Merged
merged 1 commit into from Nov 7, 2019
Merged

Recruit new recruit properly #35386

merged 1 commit into from Nov 7, 2019

Conversation

ghost
Copy link

@ghost ghost commented Nov 7, 2019

Summary

SUMMARY: Bugfixes "Recruit new recruit properly"

Purpose of change

Fixes #35343

Describe the solution

Basecamp recruit mission was using the old NPC logic of " if they are following, they are your follower" instead of the new logic to actually recruit them and add them to your faction.

So ive changed it to that new function.

Describe alternatives you've considered

N/A

Testing

Built a camp up to being able to recruit new people, got one, he then joined properly and was my follower.

Additional context

N/A

@ZhilkinSerg ZhilkinSerg added <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` NPC / Factions NPCs, AI, Speech, Factions, Ownership labels Nov 7, 2019
@ZhilkinSerg ZhilkinSerg merged commit 0f67554 into CleverRaven:master Nov 7, 2019
@ghost ghost deleted the camp_recruit_fix branch December 19, 2019 14:15
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
<Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` NPC / Factions NPCs, AI, Speech, Factions, Ownership
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Npcs from the Recruit Companions survivor camp mission are not auto recruited
1 participant