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Afs mi go turrets #35726

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merged 31 commits into from
Dec 6, 2019
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Maleclypse
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@Maleclypse Maleclypse commented Nov 26, 2019

####Summary
SUMMARY: Mods "Mi-go Turrets"

####Purpose of change
To give purpose to Mi-Go slaves. Replacing PR #35721.

####Describe the solution
I added the the classic Mi-go brain powered turret.

####Describe alternatives you've considered
Not making abominations against man and god. Arming it with the pain beam.

####Testing
TBD in the morning.

####Additional context
They Parrot.

@Maleclypse
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@Zireael07 For future reference should I delete branches once I merge commits from them or should I leave them around for some reason?

adding turrets to spawn with Mi-Go
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In 99% of the cases, deleting them after the merge goes through is the way to go. I believe GitHub's online interface even offers you a button to do it easily when the PR is merged. Since the files are on the master repo already you have no practical reason for keeping them (the master repo knows you are a contributor and with web-based interfaces such as GitHub, finding your PRs is a click away).

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Maleclypse commented Nov 26, 2019

Wait, you can uncraft this thing into human technology? Mi-gos use plutonium cells? They use robotic modules that a human hacker could natively understand and use? That has big lore implications.

IMO this thing should be biological, maybe just dropping meat and brains and such. Or else at least it should be made of truly alien technology. Unless the Mi-gos are scavenging this tech from earth...

I used the plutonium cells because we know from the Lore that the high end energy cells that ultratech uses is reverse engineered from Mi-Go tech as are CBMs bio plastic. I'm iffy about leaving in the robot modules and my plan for the next PR is to replace the fluid_preserved_brain with a "live brain in a jar", that can be used instead of AI modules for certain robot recipes and will cause the robot to randomly say things like "I have no mouth and yet I scream!" and my theory was that they are scavenging parts from Earth such as human brains at minimum. I need to understand more about the Resin recently added to see if that's a better material. Also since this is a brain in a jar powering it I've removed the no_headshot flags.

@Maleclypse Maleclypse changed the title Afs mi go turrets WIP Afs mi go turrets Nov 26, 2019
Co-Authored-By: anothersimulacrum <anothersimulacrum@gmail.com>
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@anothersimulacrum Thanks I always mess that up when I haven't looked at other languages for a while. What do I push to ? upside down at the front?

Co-Authored-By: anothersimulacrum <anothersimulacrum@gmail.com>
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You can do what you like in a mod, but I'm not sure where you got the idea that

we know from the Lore that the high end energy cells that ultratech uses is reverse engineered from Mi-Go tech as are CBMs bio plastic

Bioplastic for cbms is reverse engineered from migo carapaces, but plutonium fuel cells are dimensional tech built around exotic matter from other dimensions. They have nothing to do with migo.

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Maleclypse commented Nov 27, 2019

I looked back over the timeline document and had thought the first interdimensional traveler was a mi-go but then saw that it’s a unique traveler and that the mi-go are encountered first time at -10 years to Cata. I did read that they are scavenging a bunch of earth tech and resources in the design doc section for mi-go. Do you have any preferences of what things would be scavenged and what would be uniquely theirs? Because my goal on this particular project was to create something that falls in line with mainline mi-go lore while slowly moving towards the potential for using the brains in ways that I assume would not be accepted in mainline and thus fitting the more sci-fi direction of aftershock.

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They aren't scavenging tech, they're scavenging slaves. Non-biological tech is religious anathema to them.

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Maleclypse commented Nov 27, 2019

https://cddawiki.chezzo.com/cdda_wiki/index.php?title=Lore

Is there an updated Mi-go section somewhere else because this was what I had based my design around. Scavenged tech and research into life forms. No stress if there isn’t. I took a picture of the specific lines saying here “scavenging tech, resources etc” but I can’t seem to upload from my phone.

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Here, I summarized what I could think of off the top of my head on the design doc down at the bottom of the World section. I'm running it by Kevin to see if there's anything I missed or misremembered.

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thethunderhawk commented Nov 28, 2019

Another hivemind!? Man, these days “Earth Prime” (what do we call our earth?) seems to be the only place in the multiverse with individual, autonomous organisms.

@Maleclypse I deleted that first comment because I hadn’t realized at first this was mod content. IMO though you just put it a step in the right direction by adding more organic drops, but I saw you kept the humantech robot modules. I’m curious what the lore plans are for Aftershock, and to what extent things like that are just going to be handwaved.

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They aren't in fact a hivemind, but for lore purposes that is something people have hypothesized.

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Here, I summarized what I could think of off the top of my head on the design doc down at the bottom of the World section. I'm running it by Kevin to see if there's anything I missed or misremembered.

Thanks @I-am-Erk, I appreciate your gathering the current data together so I can make something coherent within the lore. I'm in process of replacing the tech parts with organic equivalents. I have plans for one specific part to be player usable as is but adding more for flavor and potential future use seemed wise while I was here. The idea that the player might be able to make some use of the pieces has me keeping this in Aftershock since I want it to be a more sci-fi heavy world.

"monster_id": "afs_mon_migoturret",
"difficulty": 6,
"moves": 100,
"skill1": "cooking",
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Cooking? Is this right?

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I'm kinda torn on this one and open to suggestions, maybe persuasion, maybe first aid? Cooking has chemistry in it which I think ties into biotech more than computers, electronics or mechanics.

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I think it is okay for now as cooking also includes chemistry. It could be updated later when we have more skills.

Maleclypse and others added 14 commits December 5, 2019 12:39
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
@ZhilkinSerg ZhilkinSerg merged commit 856602f into CleverRaven:master Dec 6, 2019
I-am-Erk pushed a commit to I-am-Erk/Cataclysm-DDA that referenced this pull request Dec 6, 2019
@John-Candlebury John-Candlebury added the Mods: Aftershock Anything to do with the Aftershock mod label Jan 8, 2020
@Maleclypse Maleclypse deleted the AFS-Mi-go-Turrets branch April 13, 2020 16:18
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8 participants