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Improvised lockpicks recipe tweak #39928

Merged
merged 4 commits into from
May 3, 2020
Merged

Improvised lockpicks recipe tweak #39928

merged 4 commits into from
May 3, 2020

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Night-Pryanik
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@Night-Pryanik Night-Pryanik commented Apr 26, 2020

Summary

SUMMARY: Balance "Improvised lockpicks recipe tweak."

Purpose of change

One shouldn't be able to craft a fine tool from any nearby scrap metal and any nearby rock.

Describe the solution

  • Replaced requirement of HAMMER 1 quality to HAMMER_FINE 1 quality. This includes all proper hammers, excluding primitive and makeshift hammers which now lost HAMMER_FINE 1 quality.
  • Alternatively you can use pliers or any other tool with WRENCH 1 quality to flatten and then bend the piece of metal you cut from a scrap metal with a...
  • ... hacksaw or any other tool with SAW_M 2 quality.
  • Increased time required from 1 minute to 10 minutes.
  • I also added an alternative "from wire" recipe. It doesn't require hacksaw, requires 5 minutes and 2 wires.

Describe alternatives you've considered

Don't require hacksaw, but I just can't imagine crafting a 5-ml lockpick from a 250-ml piece of scrap metal without cutting it first.

Testing

Game starts without errors.

Additional context

Crafting improvised lockpicks should be much more harder now as it requires additional tools and 10 times more time.

…1. Alternatively you can use tool with bolt turning quality 1 (e.g. pliers). Also now it additionally requires a tool with metal sawing 1 quality (e.g. hacksaw)

Also increased time from 1 minute to 10 minutes.
@Night-Pryanik Night-Pryanik added Game: Balance Balancing of (existing) in-game features. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling labels Apr 26, 2020
@ghost
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ghost commented Apr 26, 2020

Serious Question: I thought the improvised lockpick was meant to be an absolute early game item for unlocking locked doors? Wouldn't this... remove its utility?

@Night-Pryanik
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improvised lockpick was meant to be an absolute early game item for unlocking locked doors?

It is. But its recipe is far for making any sense.

Do tell me: could you ever craft a tiny, evenly flattened tool fully capable of picking all sorts of locks - without any skills whatsoever, from a random piece of metal junk and with help of a random rock?

@Zireael07
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IMHO a better solution to the real problem (that the improvised lockpick is not evenly thin, as you rightly pointed out) would be to create lockpicking qualities and/or make the improvised lockpick only work a limited number of times.

What do you think?

@Tamiore
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Tamiore commented Apr 26, 2020

What do you think?

To be honest, I'm with Night-Pryanik on this one:
If all you have is some random metal scrap and a rock, you would probably have way better success rates using the rock to bash the lock open.

@Night-Pryanik
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Night-Pryanik commented Apr 26, 2020

create lockpicking qualities

They are already in the game. Improvised lockpicks and all hairpins have quality 3, locksmith's set has quality 5, bionic lockpick has quality 40.

make the improvised lockpick only work a limited number of times.

On lower levels of lockpicking skill lockpicks work almost exactly as you described because they are breaking (almost guaranteed) during use. Thus every lockpick has only 5 uses.

@Zireael07
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Maybe drop improvised lockpick below hairpins? Like, lockpicking quality 1? That way, innawoods starts are not completely excluded from lockpicking, but they are at a significant disadvantage.

@ampersand55
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ampersand55 commented Apr 26, 2020

Looking at DYI lockpick videos on youtube, it seems like they are pretty much all filed out of thin flat pieces of metal such as wind shield wipers. You could probably make one with a small metal sheet and FILING quality, but then they are not really improvised, but rather professional looking. The only other make your own lockpick guides are with bobby pins or paper clips.

As current improvised lockpicks have the same lockpicking quality as hairpins and break just as easily after a few uses, I propose we make the improvised lockpick use simply hair pins as an ingredient. Perhaps we should also introduce paper clips and have that used as an alternative ingredient as they are rather ubiquitous and it's easy to justify putting a bunch of them in a e.g. kitchen drawer.

For reference, Youtube user Bosnianbill has a detailed series on how to make your own lockpicks:

@Night-Pryanik
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I propose we make the improvised lockpick use simply hair pins as an ingredient.

This would be redundant. In that case it would be better to remove the improvised lockpicks altogether and make hairpins fill their niche. The same for possibly added paper clips - just add them a lockpicking quality and call it a day.

@Xanderga
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Here's an alternative proposal:
Allow improvised lockpicks to be made with wire instead of scrap metal and increase the crafting time from 1 minute to 5 minutes. Atleast then it would make sense in terms of crafting time and material, and still keep its early game use.

@John-Candlebury
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John-Candlebury commented Apr 26, 2020

Would probably make more sense to make the improvised lockpicks use wire and nothing else, or wire and anthing with basic plier abilites, with the end result being stuff like this: https://www.itstactical.com/wp-content/uploads/2010/05/paperclip-lockpick-2.jpg

The recipe you are suggesting seems more like it should produce the locksmithing kit.

@Night-Pryanik
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The recipe you are suggesting seems more like it should produce the locksmithing kit.

That's because the description of improvised lockpicks explicitly states that it's a set of picks and torsion wrenches.

@Night-Pryanik
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Instead of replacing the current "from scrap metal" recipe, I added an alternative "from wire" recipe. It doesn't require hacksaw, requires 5 minutes and 2 wires.

@kevingranade kevingranade merged commit 2a631eb into CleverRaven:master May 3, 2020
@Night-Pryanik Night-Pryanik deleted the improvised-lockpicks-recipe-tweak branch May 4, 2020 04:29
@kevingranade
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kevingranade commented May 19, 2020 via email

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7 participants